OpenGL :s !
OpenGL :s !
Hi !
I don't know why but It seems that OpenGL mode is a little buggy :
In fact, some tiles aren't in the right place... When I switch to non OpenGL mode, tiles are in right place. Maybe my tiles files are too high?
KaTSuo
I don't know why but It seems that OpenGL mode is a little buggy :
In fact, some tiles aren't in the right place... When I switch to non OpenGL mode, tiles are in right place. Maybe my tiles files are too high?
KaTSuo
I'm French, sorry for my bad english XD !
I haven't ever seen something like that in tmw.
What operating system are you using?
What graphic card?
What drivers?
When you think it is because of the tileset, why don't you show the tileset to us?
When it is working correctly in software why don't you show us a software screenshot showing the same part of the map so we can compare what exactly is wrong and in what way?
In the graphic design guidelines we have a tileset size maximum of 512x512. I don't know if this is because of style, performance or the bugs you are experiencing.
What operating system are you using?
What graphic card?
What drivers?
When you think it is because of the tileset, why don't you show the tileset to us?
When it is working correctly in software why don't you show us a software screenshot showing the same part of the map so we can compare what exactly is wrong and in what way?
In the graphic design guidelines we have a tileset size maximum of 512x512. I don't know if this is because of style, performance or the bugs you are experiencing.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
where is this hollow
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german
my lvl is 71
and my name is Manaboy in tmw
I want to also know
i well to know
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german
my lvl is 71
and my name is Manaboy in tmw
I want to also know
i well to know
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german
my lvl is 71
and my name is Manaboy in tmw
?
thus where is that that now
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german
my lvl is 71
and my name is Manaboy in tmw
Yes EJlol, tiles I'm using are 256*1376 (or more)...
Here is a screenshot from the same map displayed by tiled :
But there are some weird things...
- When I'm playing without OpenGL mode, there is no bugs... Every tiles are in right place, like the screenshot above.
- Some maps, with OpenGL mode, and where tiles aren't 512x512, are working perfectly...
Here is the tileset I'm using :
I'm under windows XP, with a Gigabyte Geforce 7300GT card. But this bug happening with all players.
Here is a screenshot from the same map displayed by tiled :
But there are some weird things...
- When I'm playing without OpenGL mode, there is no bugs... Every tiles are in right place, like the screenshot above.
- Some maps, with OpenGL mode, and where tiles aren't 512x512, are working perfectly...
Here is the tileset I'm using :
I'm under windows XP, with a Gigabyte Geforce 7300GT card. But this bug happening with all players.
I'm French, sorry for my bad english XD !
waht
wohe ist tahts
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german
my lvl is 71
and my name is Manaboy in tmw
how
how server name
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german
my lvl is 71
and my name is Manaboy in tmw
Those screenshots are from Evol Online. A french game Katsuo is making that is based on the tmw software.
http://www.evolonline.info/
Now for the problem.
As I can see now all tiles that cause problems are in the lower area of the tileset. Precisely below 1024 pixels. I would suggest you to reduce the tileset size to 256 tiles (512x512 pixels or 256x1024 pixels) by splitting all larger tilesets up.
http://www.evolonline.info/
Now for the problem.
As I can see now all tiles that cause problems are in the lower area of the tileset. Precisely below 1024 pixels. I would suggest you to reduce the tileset size to 256 tiles (512x512 pixels or 256x1024 pixels) by splitting all larger tilesets up.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Bjørn
- Manasource
- Posts: 1438
- Joined: 09 Dec 2004, 18:50
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Indeed, our textures are limited to dimensions of 1024. Since OpenGL textures need to have dimensions that are a power of two, the next option would be to make the texture 256x2048. However, 2048 was found to be unsupported by several videocards/drivers.
So yeah, as Crush said, split up your tileset. It is a good idea to take dimensions that are powers of two, otherwise you're wasting texture memory.
So yeah, as Crush said, split up your tileset. It is a good idea to take dimensions that are powers of two, otherwise you're wasting texture memory.