AxlTrozz wrote:Now i have what i call a "sacrifice chamber" but can be anything else
Eman is busy with real life now, but he is thinking on create some music for the game.
Aha! Looking awfully good! The floor tiles need work, of course, but the columns and roof is looking quite good! I am impressed at how rapidly you are progressing on this. It will be very good when it is finished!
As for the labyrinth idea, I approve of it, but we will need the tiles. As Yosuhara has said, that is more of a problem for mappers than pixel artists, yet I do not see how it could hurt if you added some variances in your tiles. Indeed, different atmospheres within the temple while retaining the same feeling will be a tricky but necessary challenge to fulfill.
The floor texture of the platform looks good. But is it tileable?
i want to create a "labyrinth" wich can connect all the chambers, very claustrophobic and hard to find exits that could add more difficulty to the game, what do you think ?
That's about the same i had in mind.
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The first one like me the most, but you have to change the perspective, 45 deg. from top also it would be great to see if you can add half body to the head ending like entering the wall, i did an ugly version of what i have in mind, i don't have scanner on hand so...
The first one like me the most, but you have to change the perspective, 45 deg. from top also it would be great to see if you can add half body to the head ending like entering the wall, i did an ugly version of what i have in mind, i don't have scanner on hand so...
should not be to much of a problem....(not sure if 45 deg. will work with your walls, but ill try it various ways)
(time for some CC) many games create the illusion of depth by making the bottom wall tiles darker and smaller than the top ones.
for example
Last edited by Len on 07 Feb 2007, 07:29, edited 2 times in total.
Len, I agree on the light/dark way of adding depth. But we decided not to use the large/small thingy. TMW is in a orthogonal projection in all directions.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Modanung wrote:Len, I agree on the light/dark way of adding depth. But we decided not to use the large/small thingy. TMW is in a orthogonal projection in all directions.
agreed...
i say just add a little bit of this lighting effect to the top tiles (not necessarily the lights themselves)
AxlTrozz wrote:I created this hanging lamp may be we can use it in one of the "temple chambers...
Aha! Not too bad! Not bad at all. I dare say the perspective is off, however. You could fix it rather easily by moving the "leg" closest to us down about 3-6 pixels or so. That should fix the perspective issue.
You are quite welcome! And indeed it is looking far better. Your next step would be to blend it into the wall tiles better. For indeed it looks like it was merely stuck on top.
EDIT: A thought just hit me! Why not make the snake into a mini-boss or enemy? It would be fascinating to see it writhing inside the wall trying to bite players as they walk by.