All development of pixel art, maps and other graphics.
danielsums
Peon
Posts: 46 Joined: 12 Nov 2006, 15:03
Post
by danielsums » 08 Feb 2007, 23:41
it is this the sprite
?
forgives my English
ty.
The Judge
Novice
Posts: 107 Joined: 09 Nov 2006, 08:19
Location: Sonoran Desert
Post
by The Judge » 08 Feb 2007, 23:58
omfg! A real helmet! Woohoo!
Gabranth in game.
Get ready for chafing, here come the Chainpants!
Amethyst
Novice
Posts: 152 Joined: 14 Dec 2006, 22:56
Location: Earth
Post
by Amethyst » 09 Feb 2007, 00:17
The Judge wrote: omfg! A real helmet! Woohoo!
Woo! I'm happy too!
yosuhara
Knight
Posts: 583 Joined: 16 Mar 2006, 21:19
Location: Slovakia
Contact:
Post
by yosuhara » 09 Feb 2007, 00:19
The SW light source should be applied on helmets...
AxlTrozz
Knight
Posts: 843 Joined: 04 Aug 2006, 23:12
Location: Now from TX
Post
by AxlTrozz » 09 Feb 2007, 00:40
danielsums, very good, please continue your work, but change the light source in this direction
danielsums
Peon
Posts: 46 Joined: 12 Nov 2006, 15:03
Post
by danielsums » 09 Feb 2007, 00:47
ok..
the standard of brightness of tmw only comes of the southwestern direction?
AxlTrozz
Knight
Posts: 843 Joined: 04 Aug 2006, 23:12
Location: Now from TX
Post
by AxlTrozz » 09 Feb 2007, 00:51
danielsums wrote: ok..
the standard of brightness of tmw only comes of the southwestern direction?
Yes
danielsums
Peon
Posts: 46 Joined: 12 Nov 2006, 15:03
Post
by danielsums » 09 Feb 2007, 04:28
the problem of direction of the light is corrected (it comes of southwest)
forgives my English
ty.
danielsums
Peon
Posts: 46 Joined: 12 Nov 2006, 15:03
Post
by danielsums » 09 Feb 2007, 04:32
the problem of direction of the light is corrected (it comes of southwest)
forgives my English
ty.
AxlTrozz
Knight
Posts: 843 Joined: 04 Aug 2006, 23:12
Location: Now from TX
Post
by AxlTrozz » 09 Feb 2007, 04:46
danielsums wrote:
the problem of direction of the light is corrected (it comes of southwest)
No yet.. remember southwest, and you did it from northwest
danielsums
Peon
Posts: 46 Joined: 12 Nov 2006, 15:03
Post
by danielsums » 09 Feb 2007, 05:05
if the brightness to come accurately only southwestern is not very good in some items… in the northwest, west and southwest is good
Platyna
Grand Knight
Posts: 2215 Joined: 19 Nov 2005, 13:19
Location: Poland
Contact:
Post
by Platyna » 09 Feb 2007, 12:48
Very nice, I really like it.
Please follow suggestions posted here and get rid of the background TMW requires transparent background.
Regards.
Crush
TMW Adviser
Posts: 8046 Joined: 25 Aug 2005, 16:08
Location: Germany
Post
by Crush » 09 Feb 2007, 17:45
Did you think about the additional pixels that are required for hiding the hair?
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
danielsums
Peon
Posts: 46 Joined: 12 Nov 2006, 15:03
Post
by danielsums » 09 Feb 2007, 18:31
Platyna wrote: Very nice, I really like it.
Please follow suggestions posted here and get rid of the background TMW requires transparent background.
Regards.
deep transparent? it explains me please, I did not understand
forgives my English
ty.
AxlTrozz
Knight
Posts: 843 Joined: 04 Aug 2006, 23:12
Location: Now from TX
Post
by AxlTrozz » 09 Feb 2007, 18:36
add an alpha channel (remove the white background, have to be transparent)