the problem with Gaussian blur is it reduces the level of detail.enigmatik wrote:Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.
'Moondust' Robes.
You have to admit though, it is much better than it's previous state. I can re do any blurred over detail.Len wrote:the problem with Gaussian blur reduces the level of detail.enigmatik wrote:Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
that it is.enigmatik wrote:You have to admit though, it is much better than it's previous state. I can re do any blurred over detail.Len wrote:the problem with Gaussian blur reduces the level of detail.enigmatik wrote:Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.
Plus it's current state gives it more of a cotton-like look.Len wrote:that it is.enigmatik wrote:You have to admit though, it is much better than it's previous state. I can re do any blurred over detail.Len wrote: the problem with Gaussian blur reduces the level of detail
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
come on, you can do this without resorting to filters.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
What's wrong with filters?Crush wrote:come on, you can do this without resorting to filters.
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
I dunno...the shadow still looks a little too linear across the robe to me, even with the blur. Keep working at it though! Item development wasn't/isn't the easiest thing for me, but if you keep working at it, usually you'll end up with a good set of sprites.
Gabranth in game.
Get ready for chafing, here come the Chainpants!
Get ready for chafing, here come the Chainpants!
Here it is redetailed.
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
That you use the filter to cover up bad art..enigmatik wrote:What's wrong with filters?
Just blurring it makes the errors less visible but that doesn't solve them. When you would try to solve your errors instead of concealing them you could create a much better item.
And besides that the filter destroys the pixel art look and makes your graphic not fit in.
So i would suggest you to get back to this version
and try to improve the shading without resorting to cheap tricks. You should study similar work of other people to learn how to give sprites depth by using light and shadow. let me see if i find some examples...
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
I think I understand now, because when I tried to get it in different positions things went horribly wrong. You have to admit though, in closeup the cotton shirt does look slightly blurred.Crush wrote:That you use the filter to cover up bad art..enigmatik wrote:What's wrong with filters?
Just blurring it makes the errors less visible but that doesn't solve them. When you would try to solve your errors instead of concealing them you could create a much better item.
And besides that the filter destroys the pixel art look and makes your graphic not fit in.
So i would suggest you to get back to this version
and try to improve the shading without resorting to cheap tricks. You should study similar work of other people to learn how to give sprites depth by using light and shadow. let me see if i find some examples...
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
I couldn't find a really good example so i created one myself (took 20 minutes):
It uses only 3 colors. It would look better with more colors and some more details but I wanted to show you the basics of shading sprites.
It uses only 3 colors. It would look better with more colors and some more details but I wanted to show you the basics of shading sprites.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.