temple development by Axl
People are going to need to be able to get out if they are lost.
How about when people walk on the tiles a yellow line appears where they walked.
How about when people walk on the tiles a yellow line appears where they walked.
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
.enigmatik wrote:People are going to need to be able to get out if they are lost.
How about when people walk on the tiles a yellow line appears where they walked.
if we do that, they would never get lost to begin with
with testing and refinement they can get to the correct difficulty lvlIf you don't have a way to get them out you will have tons of complaints.
Last edited by Len on 11 Feb 2007, 02:49, edited 3 times in total.
If you don't have a way to get them out you will have tons of complaints.Len wrote:.enigmatik wrote:People are going to need to be able to get out if they are lost.
How about when people walk on the tiles a yellow line appears where they walked.
if we do that they would never get lost to begin with
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
There is in fact an easy way to find your way out of any labyrinth. Just follow a wall until you either found your goal or returned to your starting point. In the latter case search for a wall you didn't follow and repeat.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Well sure...if you're a PANSY. Haha, just kidding. But seriously Crush. You have to admit suicide would be faster. Though arguably not viable for any real world labyrinths that one may find themselves in.Crush wrote:There is in fact an easy way to find your way out of any labyrinth. Just follow a wall until you either found your goal or returned to your starting point. In the latter case search for a wall you didn't follow and repeat.
Gabranth in game.
Get ready for chafing, here come the Chainpants!
Get ready for chafing, here come the Chainpants!
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
Len, I think Khepera is almost ready (well we still need to work in the animation but the base is ready), thanks for the new colors and absolutely better look.
I think what doesn't fit is the floor, so i think we have to work in a couple or three floor versions...any volunteer? please post here any suggestion or art
I think what doesn't fit is the floor, so i think we have to work in a couple or three floor versions...any volunteer? please post here any suggestion or art
Maybe you could make smaller ones that could pour out of traps.AxlTrozz wrote:Len, I think Khepera is almost ready (well we still need to work in the animation but the base is ready), thanks for the new colors and absolutely better look.
I think what doesn't fit is the floor, so i think we have to work in a couple or three floor versions...any volunteer? please post here any suggestion or art
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
-
- Novice
- Posts: 72
- Joined: 16 Sep 2006, 06:46
They aren't huge - all monsters we had before were just tiny. In the future we should try to create larger enemies.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Just to keep you updated, right now i'm working in the Tower , but is a really big tower (1024h. x 448w.), so it's going to take me a couple of days create something, but please feel free to post any contribution to the temple graphic development or any suggestion.
Also Eman is working really hard in the "Temple Music" and i think we got it, but we have some troubles with the synthesizer port connectors so we have to wait a bit.
And Last, we were talking with Pauan about the temple name and we don't have any yet but what we defined was the element the temple is related with, and is -Fire-
Also Eman is working really hard in the "Temple Music" and i think we got it, but we have some troubles with the synthesizer port connectors so we have to wait a bit.
And Last, we were talking with Pauan about the temple name and we don't have any yet but what we defined was the element the temple is related with, and is -Fire-