Gameplay Suggestions (non-core)
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Gameplay Suggestions (non-core)
By "non-core" I mean ideas that can be implemented or not independently of the big questions.
1) Injured or irritated monsters attack the nearest PC (rather than target their attacker)
variations,
1a) Irritation is contagious between monsters of the same type on adjacent tiles.
1b) Not in Tulimshar, where new players need to train safely.
Here are some consequences:
Indirect aggression between player characters.
- Limited by the settings players enter into voluntarily.
- Severity depends on the monsters, not the difference between players.
Application.
- Flood suspected botters or pests. They will either run, die, or be so strong that they aren't getting any benefit anyway. There's no XP in being attacked.
- PCs in the same party have to take care of each other and be aware of the consequences. Your fighter can't just go on a rampage without possibly endangering the others.
1) Injured or irritated monsters attack the nearest PC (rather than target their attacker)
variations,
1a) Irritation is contagious between monsters of the same type on adjacent tiles.
1b) Not in Tulimshar, where new players need to train safely.
Here are some consequences:
Indirect aggression between player characters.
- Limited by the settings players enter into voluntarily.
- Severity depends on the monsters, not the difference between players.
Application.
- Flood suspected botters or pests. They will either run, die, or be so strong that they aren't getting any benefit anyway. There's no XP in being attacked.
- PCs in the same party have to take care of each other and be aware of the consequences. Your fighter can't just go on a rampage without possibly endangering the others.
Re: Gameplay Suggestions (non-core)
- Flood suspected botters or pests. They will either run, die, or be so strong that they aren't getting any benefit anyway. There's no XP in being attacked.
We would need the autoer flagging system that runescape uses.
We would need the autoer flagging system that runescape uses.
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
I don't mean "suspected as dictated by some higher authority", or on some official blacklist.
I mean only as an element of gameplay that players are free to utilise as they wish, and only incidentally, can use as a wake-up call that botters might not handle well.
As an aside - The issue of botting is a much wider one, and it begins not by trying to detect and punish botters, but by ensuring that the main substance of gameplay is something they would rather do themselves than avoid.
Anyway, the idea has been sitting around without comment for 3 days, perhaps it makes no difference to this community.
I mean only as an element of gameplay that players are free to utilise as they wish, and only incidentally, can use as a wake-up call that botters might not handle well.
As an aside - The issue of botting is a much wider one, and it begins not by trying to detect and punish botters, but by ensuring that the main substance of gameplay is something they would rather do themselves than avoid.
Anyway, the idea has been sitting around without comment for 3 days, perhaps it makes no difference to this community.
- Bjørn
- Manasource
- Posts: 1438
- Joined: 09 Dec 2004, 18:50
- Location: North Rhine-Westphalia, Germany
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Maybe our current development status is simply not ready for this idea? Maybe it will be in a few months, if we manage to finish and switch to our own server.
At least, I'm assuming nobody is interested in adding these new gameplay features to server we're currently using, eAthena. Feel free to look at the code, but I'm sure it'll scare you.
At least, I'm assuming nobody is interested in adding these new gameplay features to server we're currently using, eAthena. Feel free to look at the code, but I'm sure it'll scare you.