Updates vs Versions
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- Cosmostrator
- Novice
- Posts: 132
- Joined: 23 Aug 2006, 06:13
- Location: USA - So. Cal
Updates vs Versions
I noticed that when I downloaded version 0.0.22.2 of TMW that I still needed to download most if not all of the updates for it to work. Is there a reason that updated content is not included in new versions of the installer?
If it is not too difficult it would be great if updates up until the current version were packaged, so that new players would only have to wait for downloads once. It would move more of the bandwidth use over to SF servers instead of our update server as well.
-Cosmostrator
If it is not too difficult it would be great if updates up until the current version were packaged, so that new players would only have to wait for downloads once. It would move more of the bandwidth use over to SF servers instead of our update server as well.
-Cosmostrator
- Bjørn
- Manasource
- Posts: 1438
- Joined: 09 Dec 2004, 18:50
- Location: North Rhine-Westphalia, Germany
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We're including less and less data with the client, because we aim for a client which is lightweight and can connect to different servers, which could host different worlds. This would already be possible by changing both server and update host in your config file.
Another reason not to release the data with the client is that client updates and data updates are mostly independent of each other, or at least meant to be (we're still breaking compatibility sometimes). This means that we shouldn't rely on the latest data to be available on the client, which would mean even if we included the latest data with the client, it will still be downloading the updates since they will be there for any previous clients people might still be using.
Ah, about your suggestion to package updates, that would currently only be reasonable for our Windows installer I guess. But since we plan to move towards storing updates in the user home directory, I'm not sure how feasible this will be then.
Another reason not to release the data with the client is that client updates and data updates are mostly independent of each other, or at least meant to be (we're still breaking compatibility sometimes). This means that we shouldn't rely on the latest data to be available on the client, which would mean even if we included the latest data with the client, it will still be downloading the updates since they will be there for any previous clients people might still be using.
Ah, about your suggestion to package updates, that would currently only be reasonable for our Windows installer I guess. But since we plan to move towards storing updates in the user home directory, I'm not sure how feasible this will be then.
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- Novice
- Posts: 221
- Joined: 20 Oct 2006, 16:44
Nope, you can get it here.
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- Peon
- Posts: 7
- Joined: 20 Feb 2007, 13:47
I noticed that the 0.0.22.2 client is missing the entire sprite folder.
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