Please implement latin characters ...

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strikerbcb
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Please implement latin characters ...

Post by strikerbcb »

Please guys, add support for the latin characters and words like : ~ é à â etc, it´s very important for the brazilians players like me and many others playing TMW.

it´s a sugestion ...

thanks
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Bjørn
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Post by Bjørn »

There are currently several fonts in use by the client:

<img src="http://themanaworld.svn.sourceforge.net ... edfont.png">
<img src="http://themanaworld.svn.sourceforge.net ... erfont.png">
<img src="http://themanaworld.svn.sourceforge.net ... _wider.png">
<img src="http://themanaworld.svn.sourceforge.net ... serif8.png">

As you can see there are already some special characters supported, but not the same set in all fonts. Feel free to add the ones you are missing and submit a more complete version of any of these fonts.

On the long term we plan to switch to TrueType fonts for at least part of the GUI, which should also allow for all these special characters.
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strikerbcb
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Post by strikerbcb »

if i put theses imagefonts in TMW related directory, the caracteres like ç, é, à, will work well ? or i have to change the C Code in project ?
<<Striker>> - Evolving Ever
Project World of Dragons - Brazilian Total Rework Fork of the TMW and a newer 3D Client/Server
Mundo dos Dragões - http://www.mundodosdragoes.org
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Crush
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Post by Crush »

Yes, the C++ code has to be adjusted, too, because the engine can't decide on its own what letter in the font bitmap looks most like a ç. But that modification would only take 5 minutes of a programmers time, so when you can't program yourself you can leave that task to us.

So when you do the work of completing the font bitmaps (i would suggest you to implement the whole ISO Latin 1 Charset to cover most languages) you can be quite sure that it will be used.
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i
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Post by i »

yeah... iso8859-1.. and once again you left Poland without special chars. Anyway I already tried to implement polish native chars, but it is imposible to use more than one diferent charsets in one source file.
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Rotonen
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Post by Rotonen »

I'd say "TrueType and UTF-8". It shouldn't take that much extra effort to include a few open source fonts for true international (especially asian language) support once we get the TTF support working, right?
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Crush
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Post by Crush »

I added the true type support to the bug tracker.
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  • former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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