Acentuation problem in XML files ...

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strikerbcb
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Acentuation problem in XML files ...

Post by strikerbcb »

Hello, when i changed a mob name, or itens names or descriptions in xml files with accents ( ç, ê, é, ó, etc ), i give a error when i start the client "error parsing xml file"

It´s possible i use accents with the XML files or it´s incompatible ?

Thanks.
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Dr Wahl
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Post by Dr Wahl »

the current font set does not include anything that is not commonly used in the english language, though, to include other characters, you would simply need to make an image for them. there is a font file available to view somewhere. check the wiki and other threads.
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Matt
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Post by Matt »

The xml file still won't be able to parsed with a modified image...
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Crush
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Post by Crush »

Make sure that the xml file is saved in UTF-8 encoding format when it includes any non-ASCII characters. Not ANSI, ISO-8859-something, Windows-something or any other special character encoding format. This should be a setting in your text editor. Then the xml parser will be able to read it. Special characters not in the bitmap fonts will appear as rectangles, though.

By the way: Why do all Brazilians write the word "items" with n?
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strikerbcb
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Post by strikerbcb »

i make a modificated image font with all characters, and works fine with the interface text and the game texts itself, but in xml files not work, and yes, i use a xml editor ( xml wordpad 2007 ), the UTF-8 permit names with the acentuation (ç,é, ó, etc )? if no, why not change this for the other format to permit latin characters too ?

I think the brazilians is a good number of users of tmw, and permit them to talk with your language it´s a good thing. This is i think ... and permit to create mobs and items with some special characters.

ps. : it´s my fault ... :( i write this very fastest.

the word 'items' in portuguese is 'ITENS' and the 'item' word is 'ITEM', it´s change in plural.


If possible post here some way to fix this problem.

many thanks
<<Striker>> - Evolving Ever
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JoshLangley
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Post by JoshLangley »

I had a look at it, even including those characters in the bitmap font still caused rectangles to appear.
Currently the global font for tmw is 'sansserif8.png'. This lacks the characters your wanting. If you have a modified image font I'd be happy to test it if you upload the file to the corresponding issue.

p.s. You will have to signup if you haven't already to upload the file.

see http://mantis.themanaworld.org/view.php?id=89
kind regards,
Josh Langley.

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Rotonen
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Post by Rotonen »

We should move to some truetype full utf-8 solution at some point.
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