cave and other additions (Yosuhara)
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Accept criticism? :lol:The glowing looks like goo oozing from the stem. I suggest some "manual" blending of the light with the terrain (by manually I mean without the gradient tool or at least that's not noticed), use alpha channel of course, you know already probably . Finally I would add a smaller circle of lighter pink, almost white, less blend with the terrain. Then add an almost transparent circle around the body of the fungi.
Lightning the environment when using a 2d engine is always difficult. When I would make a glowing object I would try to pixel it normal and then add a glowing halo around it using an automatic filter.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
yeah, that Glow/goo was made using alpha channel.. no gradient tool was used, mushroom is pure pixelPajarico wrote:Accept criticism? :lol:The glowing looks like goo oozing from the stem. I suggest some "manual" blending of the light with the terrain (by manually I mean without the gradient tool or at least that's not noticed), use alpha channel of course, you know already probably . Finally I would add a smaller circle of lighter pink, almost white, less blend with the terrain. Then add an almost transparent circle around the body of the fungi.
could you demonstrate your suggestion? i just don't think i understand what u mean..
ps: i always await criticism
scrap the whole glowing thing, what do you say about that mushroom?Crush wrote:Lightning the environment when using a 2d engine is always difficult. When I would make a glowing object I would try to pixel it normal and then add a glowing halo around it using an automatic filter.
It looks flat. Some shading could help.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
i
#
i like tahts is cool
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german
my lvl is 71
and my name is Manaboy in tmw
The problem with the light halo on the ground is that it won't look well when objects walk through it. Either you put it on the ground. Then mobile objects will walk through it without being illuminated by it. Or you put it on a higher layer. In that case objects will be illuminated by it but in a physically very incorrect manner.
This is more what I imagined:
Here without background:
This is more what I imagined:
Here without background:
Last edited by Crush on 26 Apr 2007, 15:57, edited 1 time in total.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
looks alrightCrush wrote:The problem with the light halo on the ground is that it won't look well when objects walk through it. Either you put it on the ground. Then mobile objects will walk through it without being illuminated by it. Or you put it on a higher layer. In that case objects will be illuminated by it but in a physically very incorrect matter.
This is more what I imagined:
Here without background:
simply make it so people can't walk through itCrush wrote:The problem with the light halo on the ground is that it won't look well when objects walk through it. Either you put it on the ground. Then mobile objects will walk through it without being illuminated by it. Or you put it on a higher layer. In that case objects will be illuminated by it but in a physically very incorrect manner.
With what explanation? "Oooh, there is a glowing light. Your character is afraid of it and refuses to step into it."
A general rule in game design is that objects that don't look like they would block movement shouldn't do so. Otherwise it is really frustrating for the player when he is obstructed by something that doesn't look like a real obstacle for his character.
A general rule in game design is that objects that don't look like they would block movement shouldn't do so. Otherwise it is really frustrating for the player when he is obstructed by something that doesn't look like a real obstacle for his character.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
scale down the light slightly and have the mushroom be the obstruction blocking movementCrush wrote:With what explanation? "Oooh, there is a glowing light. Your character is afraid of it and refuses to step into it."
A general rule in game design is that objects that don't look like they would block movement shouldn't do so. Otherwise it is really frustrating for the player when he is obstructed by something that doesn't look like a real obstacle for his character.
crush and platyna are right... it should be walkable..Len wrote:scale down the light slightly and have the mushroom be the obstruction blocking movementCrush wrote:With what explanation? "Oooh, there is a glowing light. Your character is afraid of it and refuses to step into it."
A general rule in game design is that objects that don't look like they would block movement shouldn't do so. Otherwise it is really frustrating for the player when he is obstructed by something that doesn't look like a real obstacle for his character.