This is an interesting thread.
Rotonen wrote:I think we discussed this with iru on IRC and decided they're too modern for our style. We mostly just discussed about how we need stone and wood texturing like that with the shading level we've accepted. Why this never conveyed itself onto the forums, I do not know.
You have no shading level on your tiles; you might think you do, but I'm not sure you guys rightly understand shading. (Proper shading, amongst other things, would end up making your tiles look a lot better.) It's complicated, and in very simple terms; to understand shading,
which is an entirely procedural process (parameters of which can be bent to suit one's style), study how a "Raydiosity" renderer works, and imitate it.
Rotonen wrote:Although I have hopes of dragging Jetryl back in at some point.
.enigmatik wrote:I think instead of using the tiles we should persuade the devs from over there to help out over here.
![Sad :(](./images/smilies/icon_sad.gif)
Sorry to dash your hopes; I do lurk here, but unless there's some transformative change in how this project operates, I'm not going to ever contribute again. I speak for both neoriceisgood and myself in saying that were both very disappointed in how this project is being managed, and how terminally little is getting done on the code side (and on all graphics besides what we ourselves were making). I don't mean to rain on your parade - I really do hope you guys get your act together, because it would be cool to see this game take off - but as things stand, I'm not interested in helping.
However, I'm happy to make GPL stuff, for other games, that you can reuse - TMW and allacrost use compatible monster and ground-tile image sizes, for one;
and that wasn't entirely by coincidence. I hope that these elements get reused.
assuming level of those tileset isn't very hard to reach. If experienced people like Jetryl might help us by drawing tiles or by giving us hints and suggestions he really could adapt rest of our tilesets to this level. That kind of cooperation would be good for both sides: TMW and Hero of Allacrost. We could develope mutual tileset. For example "stone" clifs could be in easy way adapt to dessert region.
I hope that Allacrost developers share this oppinion too.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Yeah, I/we do - if you're working on some resource
that could be shared between both projects, I'd love to offer advice and actual hands-on help. Some of what I intend to make for Harrvah's desert tilesets could work wonderfully between both projects - additionally, we could both use some good imagery of general town props (think of what was in Legend of Zelda, link to the past).