Noticed there's no "Close" button in the Status, Equipment or Inventory.
Note that I don't mention Setup 'cause there's the "Cancel" Button.
So, I think it would be more user-friendly to have those "Close" Buttons, so when you're finished doing anything within those windows you can close them right there.
==
Something else: I'd love it if at the Status window there was a way to "Apply" and "Undo" the changes you make when spending your points.
I mean, you can't foresee the changes your distribution will make in the character's abilities till you have spent the points.
Menu UI Suggestions
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
-
- Peon
- Posts: 7
- Joined: 25 Jul 2007, 03:34
- Location: Dominican Republic
Menu UI Suggestions
if (Person.Playing){
Person.Dreaming = 1
}
if (Person.Dreaming){
Person.Life.Value++;
Person.Life.Happiness++;
}
Person.Dreaming = 1
}
if (Person.Dreaming){
Person.Life.Value++;
Person.Life.Happiness++;
}
The close button is already being worked on, see http://mantis.themanaworld.org/view.php?id=94
--
trapdoor
--
trapdoor
-
- Peon
- Posts: 45
- Joined: 23 Jun 2007, 05:42
- Location: Melbourne, Australia
To save your, and others time, check mantis before posting issues/features, thanks.
http://mantis.themanaworld.org
http://mantis.themanaworld.org
- Bjørn
- Manasource
- Posts: 1438
- Joined: 09 Dec 2004, 18:50
- Location: North Rhine-Westphalia, Germany
- Contact:
Re: Menu UI Suggestions
This will not be possible on eAthena server unless the client includes the logic behind deriving the derived stats of eAthena, which is doesn't and probably never will.irving_rivas wrote:Something else: I'd love it if at the Status window there was a way to "Apply" and "Undo" the changes you make when spending your points.
I mean, you can't foresee the changes your distribution will make in the character's abilities till you have spent the points.
I'm not sure if this request will still apply to the client based on our own server.