cave and other additions (Yosuhara)

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

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Rotonen
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Post by Rotonen »

Well it's kind of too small to hold any significant detail at his skill level.

So 2 alternatives: make it bigger or get better... :twisted:
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yosuhara
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Post by yosuhara »

CurtisMJun wrote:I think some of the lines are almost too defined...I mean if this is an old or ancient tomb cover, wouldn't some of the edges be chipped off not perfectly straight.
i consider these things as a final touch, so yeah there will be cracks and non-perfect lines :)
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yosuhara
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Post by yosuhara »

Some progress (?)
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ElvenProgrammer
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Post by ElvenProgrammer »

Nice additions
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yosuhara
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Post by yosuhara »

tomb-raider strikes again :)
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suggestions?
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Crush
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Post by Crush »

Looks nice but maybe a bit too small. I don't know how large you picture the gravestone but this one would reach about to the knee of the player character.
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yosuhara
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Post by yosuhara »

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maybe they are a bit small, but i think we can go with it. imho
(next time I'll try something bigger :))
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Crush
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Post by Crush »

Now where I see the two stones next to each other I see that they seem to use a slightly different color palette (or maybe the same color palette but the colors are used for different purposes). You should fix that so that the stones work better with each other.

Also don't be afraid to give the ground line of your objects a slight angle. It makes the objects look more three-dimensional and dynamic.
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yosuhara
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Post by yosuhara »

as i promised here comes the bigger tombstone...
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just random doodling, maybe i'll work more on that fallen tombstone
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here are some new items for woodland village houses interior+ reworked pot
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and another doodles, first is an obelisk or pillar, with crystal or crystal orb placed on the top, i just want to know if I should continue or abandon the whole concept... second is meant to be a monster, it's some sort of floating fleshy ball, i was thinking it could have few tentacles or arms and performs some sort of electrocuting attacks with them...
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now, what do you think?
Last edited by yosuhara on 27 Sep 2007, 22:21, edited 1 time in total.
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Len
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Post by Len »

I really like the mossy tombstone in the first picture, also it's going to be interesting to see what the fleshy ball becomes..
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yosuhara
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Post by yosuhara »

I finished tombstones at last... at least i think :)
(i hope they can be used for upcoming Halloween event)
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another skull for desert..(half done ?)
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AxlTrozz
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Post by AxlTrozz »

welcome back to work Yosuhara

the tombstones, they look good, but I think they need more ligth effect
and the skull is really nice, early, but nice
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Crush
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Post by Crush »

The skull looks really nice. It shows that you finally developed a feeling for perspective. Did you pixel it from memory, freehand from a reference or did you trace it from a reference?

But its hue shading looks odd. As if it would be illuminated by a very faint light source in an otherwise dark room and not by the burning midday sun of the tonnori desert. You should use the color palette of the other skull in the desert tileset.
Last edited by Crush on 18 Oct 2007, 23:30, edited 2 times in total.
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Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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Rotonen
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Post by Rotonen »

I like the newest tombstone. Arcane enough in design.

My eye just cannot decide whether the stones are standing up or laying down.
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Jetryl
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Post by Jetryl »

Rotonen wrote:My eye just cannot decide whether the stones are standing up or laying down.
Shadows are one visual cue that tends to help with that, as well as selectively overlapping things (such as strands of grass growing up around the base) in the z-axis.
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