Hi Folks!
I don't like the currently implemented system of distributing points on the different attributes when gaining a level. Wouldn't it be much more realistic and dynamic to get better by performing actions that require appropriate attributes? I think about every item would have a list of usages, which require attributes by its user (on the basis on those attributes the success of the particular action is calculated) i.e.: you could throw a dagger, or you could stab someone with it, every usage has its own requirements.
Everytime an action uses its performers attributes, they will get better with the time.
Furthermore I think about how it would like to implement "talent-points" which indicate how fast a player can learn things related to a special attribute.
Learning by doing
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
It's got promise. Especially since the original SoM did it, I think individual weapon skills are good. We should try to make as many stats as we can, since we are working with a computer game and not pen and paper. This is the main gap between pen and paper and realism, that you can't get enough stats to accurately express real life because they take too long to calculate.
On the other hand, that gets ridiculous in some ways. (How many uses are there for a potion? Only one is going to be really important to the player, and a "Drinking Potions" skill seems sort of... well...)
On the other hand, that gets ridiculous in some ways. (How many uses are there for a potion? Only one is going to be really important to the player, and a "Drinking Potions" skill seems sort of... well...)