New desert's creature: Turtlizar
Re: New desert's creature: Turtlizar
Is cool monster
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german
my lvl is 71
and my name is Manaboy in tmw
- ElvenProgrammer
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- Modanung
- Grand Knight
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Nice turdlizard.
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Please refrain yourselves from useless commentary.
I really like how it would blend into a desert environment when viewed from above. (Is this what you were trying to achieve?) Also the side view seems nice. The frontal view will have to go through some phases of improvement before getting my stamp of approval.
So, more detailed sketches of this and eventually a colorization coming up?
Also some sketches of it in it's imagined natural habitat and sketches of animation phases would be most welcomed by the currently so unemployed and unproductive pixel artists.
I really like how it would blend into a desert environment when viewed from above. (Is this what you were trying to achieve?) Also the side view seems nice. The frontal view will have to go through some phases of improvement before getting my stamp of approval.
So, more detailed sketches of this and eventually a colorization coming up?
Also some sketches of it in it's imagined natural habitat and sketches of animation phases would be most welcomed by the currently so unemployed and unproductive pixel artists.
This message used to be meaningful.
I wasn't trying to achieve that, but it's fine for me. Actually, the top part (the back of the turtlizard) was inspired from a rare cactus, mainly from southafrica, called lithops, so maybe the turtlizard could mimetise with them?I really like how it would blend into a desert environment when viewed from above. (Is this what you were trying to achieve?)
Care to elaborate?The frontal view will have to go through some phases of improvement before getting my stamp of approval.
Regards.
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- Peon
- Posts: 43
- Joined: 02 Aug 2007, 12:02
I don't understand the part about the face... it is not faceless, so I don't understand. About the textures... I thought leaving that to the pixel artist... sincerely don't see the point on having a defined texture when it will be ported to another completely different medium... I prefer leaving that to the pixel artists.. maybe you are asking me a different thing? maybe pointing to examples at to how I want it to look will do?