Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
ElvenProgrammer
Founder
Posts: 2526 Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:
Post
by ElvenProgrammer » 15 Sep 2007, 10:59
Same here, 1's shape looks a little more natural, but they're both great
Platyna
Grand Knight
Posts: 2215 Joined: 19 Nov 2005, 13:19
Location: Poland
Contact:
Post
by Platyna » 15 Sep 2007, 22:05
I would go for number 1 too. Keep the great work, I think we all waited a long time for the desert improvement.
Regards.
Pajarico
Knight
Posts: 592 Joined: 28 Feb 2005, 19:29
Contact:
Post
by Pajarico » 15 Sep 2007, 23:42
add one to 1!!
Lv.: Maggot
Please, read the
FAQ before posting.
yosuhara
Knight
Posts: 583 Joined: 16 Mar 2006, 21:19
Location: Slovakia
Contact:
Post
by yosuhara » 16 Sep 2007, 00:09
first one as well...
Len
Knight
Posts: 1479 Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows
Post
by Len » 16 Sep 2007, 05:05
thank you guys, I see 1 is the the nicer of the two
Platyna wrote: I think we all waited a long time for the desert improvement.
About that, didn't Modanung update the palm tree about a year ago, it has always confused me that it was never added to the game.
http://forums.themanaworld.org/viewtopic.php?t=2256
Just wanted to see what that would look like in comparison
Pixel Battalion
Matt
Grand Knight
Posts: 1759 Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria
Post
by Matt » 16 Sep 2007, 09:11
The palm tree isn't finished yet :/
Platyna
Grand Knight
Posts: 2215 Joined: 19 Nov 2005, 13:19
Location: Poland
Contact:
Post
by Platyna » 16 Sep 2007, 14:11
It looks quite finished for me. Crush?
Regards.
Matt
Grand Knight
Posts: 1759 Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria
Post
by Matt » 16 Sep 2007, 16:05
Platyna wrote: It looks quite finished for me. Crush?
Regards.
Frode said it isn't finished.
Len
Knight
Posts: 1479 Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows
Post
by Len » 16 Sep 2007, 19:31
Matt wrote: Platyna wrote: It looks quite finished for me. Crush?
Regards.
Frode said it isn't finished.
We can use it in its current form and replace it when its finished...
Regardless, I believe a revision of some of the maps and tile sets is needed. And the desert and the starting town is probably the most logical place to start.
Pixel Battalion
Matt
Grand Knight
Posts: 1759 Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria
Post
by Matt » 16 Sep 2007, 20:47
Well he didn't want to use them unfinished a while back but he is kinda dead right now ...
Len
Knight
Posts: 1479 Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows
Post
by Len » 17 Sep 2007, 01:59
(Just messing around seeing what I can make)
Maybe I should open a new topic about the possible revision of the desert maps
Last edited by
Len on 17 Sep 2007, 02:35, edited 2 times in total.
Pixel Battalion
kr0n05
Novice
Posts: 63 Joined: 06 Sep 2007, 22:44
Post
by kr0n05 » 17 Sep 2007, 02:04
Very Nice.
Ice Monster Development Status:
FROZEN
Matt
Grand Knight
Posts: 1759 Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria
Post
by Matt » 17 Sep 2007, 16:06
Rotonen
TMW Adviser
Posts: 3154 Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland
Post
by Rotonen » 17 Sep 2007, 17:43
We cannot have enough variation.
Keep up the good work.
This message used to be meaningful.
AxlTrozz
Knight
Posts: 843 Joined: 04 Aug 2006, 23:12
Location: Now from TX
Post
by AxlTrozz » 17 Sep 2007, 17:58
I say, Len's version is more like a desert pure environment and Irukard's version is more close to the mountains, we would need to rework a llitle the colors but both versions are great and both can be used in the game.