Possible revision of desert tilesets!

All development of pixel art, maps and other graphics.


Is the desert and starting town in need of a update?

Poll ended at 22 Oct 2007, 03:01

Yes
28
97%
NO! I love it as it is.....
1
3%
 
Total votes: 29
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Rotonen
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Post by Rotonen »

Finally, tree trunks.

A couple variations (different kinds of non-spiraled trees preferred, that spiralled tree should be something special and specific to a certain area) for future usage would not hurt either.
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Len
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Post by Len »

Modanung made the tree trucks, I'm using them as a reference
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(seeing what i can make)I'm going to need a ton of small plants and trees, so if anyone wants to make some..it would be great!
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Trying to make a map similar to this location

Idea: instead of cloud shadows we could have canopy shadows!
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Kyle
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Post by Kyle »

I like the new palm. Especially the resized version because they are different sizes, but I am a bit worried about how the tiles are going to look wtih it.
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kr0n05
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Post by kr0n05 »

Those look great. :)

They remind me of the forest dungeon in MapleStory.
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Len
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Post by Len »

Image
I pieced together a little mock up in MS paint (not the map editor)..I probably need to mess with the color of the plants to make them stand out more
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Platyna
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Post by Platyna »

I suggest being resonable and use the "small steps" methods. There was a suggestion to improve desert, there were nice images posted (where the new palms and sand looks just perfect), lets make it real and then work on other improvements on other maps. AFAIK map is not something static which cannot be ever improved, so there is no need to do thousand things at once.

Regards.
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Post by ElvenProgrammer »

Len wrote:Image
I pieced together a little mock up in MS paint (not the map editor)..I probably need to mess with the color of the plants to make them stand out more
Heh that's my idea of variety ;)
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Post by Len »

Platyna wrote:I suggest being resonable and use the "small steps" methods. There was a suggestion to improve desert, there were nice images posted (where the new palms and sand looks just perfect), lets make it real and then work on other improvements on other maps. AFAIK map is not something static which cannot be ever improved, so there is no need to do thousand things at once.

Regards.
All the desert tiles work, they just need to be made slightly easier to use....it's already a reality
http://i233.photobucket.com/albums/ee26 ... ed23-1.jpg
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Rotonen
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Post by Rotonen »

Also having one topic per, well, topic would help people keep track of what's being done.
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Len
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Post by Len »

Rotonen wrote:Also having one topic per, well, topic would help people keep track of what's being done.
yea.. sorry

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Added the cross road sand path tile

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(worked a little on making the tiles more tiliable)
A beautiful example of what can be done with the new set! :D
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Crush
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Post by Crush »

I see some problems with the tileability of the rocky ground tiles.
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As you can see clearly here the transmissions from tile to tile are not seamless when the tiles aren't used in the same constellation as in the tileset. The sand ripples got the same problem but the problem just much less visible.

Do you need some advice how to fix this problem?
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Len
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Post by Len »

Crush wrote:I see some problems with the tileability of the rocky ground tiles.
Image
As you can see clearly here the transmissions from tile to tile are not seamless when the tiles aren't used in the same constellation as in the tileset. The sand ripples got the same problem but the problem just much less visible.

Do you need some advice how to fix this problem?
Truthfully, at game scale its not that noticeable and it doesn’t necessarily need to be 100% seamless. However I do see your point, to some extent.
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Crush
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Post by Crush »

When you don't feel that it is worth fixing I could fix it for you.
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Post by Len »

Crush wrote:When you don't feel that it is worth fixing I could fix it for you.
How about now?
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Crush
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Post by Crush »

yes, much better.
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