boss monsters
boss monsters
Heres a revision of the monster from my first post
http://forums.themanaworld.org/viewtopi ... highlight=
maybe she can have two floating hands flowing her where she goes
http://forums.themanaworld.org/viewtopi ... highlight=
maybe she can have two floating hands flowing her where she goes
Last edited by Len on 03 Oct 2007, 06:32, edited 1 time in total.
Pixel Battalion
I honor your diligence of drawing it in an isometric perspective. But the animation system of TMW only handles orthogonal directions.
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It's a nice concept and I already imagine it with two big rocky hands. I don't see the perspective as an issue. We could support only two frames: this one and the mirrored version of it. I won't dislike the idea of having some boss monsters as they were in SOM where they only faced the front view.
Yay for Mantis Ant
Yay for Mantis Ant
I think something like this would be impossible in TMW because the combat system is so different..
I made a quick mock up based on Dolan from SD3,
http://www.youtube.com/watch?v=rjEOTG6w ... ed&search=
accidentally saved in Jpeg
I made a quick mock up based on Dolan from SD3,
http://www.youtube.com/watch?v=rjEOTG6w ... ed&search=
accidentally saved in Jpeg
Pixel Battalion
Well, on the new server with a lot of clever scripting support it could be possible.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- ElvenProgrammer
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An easier way around this would be to segment it.
What I mean is, say that the monster has base hitpoints of around 2400. Each 'hand' would have 500 hitpoints and when it is defeated, you can attack the main body which would have 1400 hitpoints. This would cut down on the scripting maybe? and also the need for making the whole monster as one graphic, instead made up of 3 smaller graphics (Both literally and filesize).
It would also add to the teamwork aspect if a group was attacking it. One person could attack one hand and another, the other.
Just my suggestion
What I mean is, say that the monster has base hitpoints of around 2400. Each 'hand' would have 500 hitpoints and when it is defeated, you can attack the main body which would have 1400 hitpoints. This would cut down on the scripting maybe? and also the need for making the whole monster as one graphic, instead made up of 3 smaller graphics (Both literally and filesize).
It would also add to the teamwork aspect if a group was attacking it. One person could attack one hand and another, the other.
Just my suggestion
Len: I watched the video and the animation system is different than the current animations. I'm not saying is not possible, just that currently there isn't anything like that in the game.
I see that the arms of the boss are made from cloned sprites, and these are animated kind like someone was pulling from the strings of a puppet... I guess this would need some serious scripting, I don't think the current animation system does this as you need to script "move sprite A from x1,y1 to x2,y2" instead of "display frame n".
I would want to see what the programmers think about this. Being able to script the movement of sprites would have some advantages:
- No need to do big frames which would take more space and more work to finish.
- Fluid animations for members.
- Cut the number of sprites needed for an animation. If you look at the video you'll see how good the animation of the boss is but, however, how little sprites it uses: hand open, hand closed, cloned sprite for the arms, torso, three or four faces...
- Have dynamic bosses. For example you could cut an arm...
Regards.
I see that the arms of the boss are made from cloned sprites, and these are animated kind like someone was pulling from the strings of a puppet... I guess this would need some serious scripting, I don't think the current animation system does this as you need to script "move sprite A from x1,y1 to x2,y2" instead of "display frame n".
I would want to see what the programmers think about this. Being able to script the movement of sprites would have some advantages:
- No need to do big frames which would take more space and more work to finish.
- Fluid animations for members.
- Cut the number of sprites needed for an animation. If you look at the video you'll see how good the animation of the boss is but, however, how little sprites it uses: hand open, hand closed, cloned sprite for the arms, torso, three or four faces...
- Have dynamic bosses. For example you could cut an arm...
Regards.
I don't think about scripting the animations client-sided but about scripting the behavior server-sided.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.