Rotonen wrote:Nice to see we finally have freely growing trees instead of those old constantly gardened ones...
You do understand why they are like that, right? It was to mimic the SoM look.
Len, I LOVE you trees. I'm not entirely sure if they would fit in the current forest with it's style. Maybe they'd fit better in the jungle areas we have planned.
EDIT: Oh, and this thread was about the desert. Maybe start a new topic for the forest/jungle?
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Could use the same tree but edit it slightly. For instance vines hanging from the lower branches and a darker colour for the leaves. Don't discard it quite yet..
Anyone have any ideas on how I should proceed on the desert tileset?
(or just play with it for a while, see what you can make and give me some feedback on it)
EDIT: Oh, and this thread was about the desert. Maybe start a new topic for the forest/jungle?
Raven wrote:The Resolution on the left hand palm tree is way more pixelated than the other two sprites. Is there any way to fix that?
Are you talking about the palm currently used in the game? The old palm(low rez) is probably getting replaced by the two new ones. (Modanung palm tree and my smaller variation of his palm tree)
You should do some more work on making your new tiles tile better, also the path requires end tiles. Maybe some more work on the new smaller palm tree.
Also I think your forest pieces should be made as a new tile set rather than additional tiles for the current one.
Quiche_on_a_leash wrote:You should do some more work on making your new tiles tile better, also the path requires end tiles. Maybe some more work on the new smaller palm tree.
Also I think your forest pieces should be made as a new tile set rather than additional tiles for the current one.
Keep up the awesome work.
Making them tile better might be harder than it sounds because I want them to retain some of their messiness.(which really helps to break up the grid) If i can find a way to do both that will be great.
(I'm trying to avoid this clean cut look)
(i just like the broken up feeling of the wavy sand)
(the wavy sand can of some really nice organic looking shapes and i don't want to lose that!)
Thinking about giving the path tiles a fade away ending (not sure yet)
[/quote]Maybe you could add some variants of the water and cactus?[/quote]
Platyna wrote:I think the trees should be higher not smaller, or we should get rid of trees in game and create some kind of high bushes.
Regards.
IMHO We have too many palms and not nearly enough cacti for the desert, I mean, where is this infinite source of water coming from?
Yet another reason why the current maps need to be revised...
If you look at my little demo maps I usually have the palms growing near a source of water.. I also try not to place objects in rows or have too many of the same objects on screen.
Quiche_on_a_leash wrote:You should do some more work on making your new tiles tile better, also the path requires end tiles. Maybe some more work on the new smaller palm
Rotonen wrote:Nice to see we finally have freely growing trees instead of those old constantly gardened ones...
You do understand why they are like that, right? It was to mimic the SoM look.
Yes, I do. It just doesn't make my native Finnish tendency to prefer naturally growing trees over gardened ones go away.
Len, if you still want to expand on the desert tilesets, you might want to try to create transition area tiles into a more rocky and desolate area. Or into a greener area, whichever makes you tick. Both should be safe to work on and used on the long run.