[WIP] Bitan

All development of pixel art, maps and other graphics.


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yosuhara
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Post by yosuhara »

very fluid... nice. but i think that legs on the further side shouldn't be seen so much because of perspective....
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AxlTrozz
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Post by AxlTrozz »

After walking I'll try the second type of attack using this model

http://www.cyclopsx.com/Archives/EQOA/A ... ttack1.avi
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Crush
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Post by Crush »

The pose from the 3d model looks really good. Would be cool when you manage to pixel this.
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AxlTrozz
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Post by AxlTrozz »

Rotonen wrote:It already seems alive. You're on the right track in this process, I'd say.

The staticness of the head disturbs me in this one, you should explore into how it should move in the crawl cycle.

Up to now, what I found is what exactly what I'm doing, the head keep straight to where the centiped is going or trying to attack, but may be it should rotate a bit looking to that fixed point, not just to the front, I'll try something
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Post by AxlTrozz »

yosuhara wrote:very fluid... nice. but i think that legs on the further side shouldn't be seen so much because of perspective....
Yes I have to work with the legs, but I lefting that to the end
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AxlTrozz
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Post by AxlTrozz »

Here a 14 frames walking sequence,

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Still in progress

1. legs
2. all the body AA and shapes
3. stingers detail
4. a bit of rotation in the head
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yosuhara
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Post by yosuhara »

AxlTrozz wrote: Still in progress

1. legs
2. all the body AA and shapes
3. stingers detail
4. a bit of rotation in the head
i'll leave AA as a final touch... it's not right to work out from white background, usually u should use some sort of desaturated color like grey. I assume bitan won't be roaming snowy wastelands? :)
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Modanung
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Post by Modanung »

I see only one frame. Did you maybe not save it as an animation or maybe it plays just once?
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Post by Platyna »

It plays just once. And it is very nice.

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Post by telospanton »

I really like it. :D
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AxlTrozz
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Post by AxlTrozz »

Same version but looped, 14 frames ( I need to finish this )
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Holy
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Post by Holy »

Not bad, not bad at all. :D
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Re: Bitan

Post by AxlTrozz »

repainting Bitan v2 to look better

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Dave
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Re: Bitan

Post by Dave »

That's a significant improvement. Good job, Axl.
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Len
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Re: Bitan

Post by Len »

Dave wrote:That's a significant improvement. Good job, Axl.
yes it is very much improved, also its nice to see a monsters thats somewhat different for a change. (I’m sick of seeing things in the game that I could just go into my backyard and see) :evil:
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