temple development by Axl
Hey I found this environment a good mix of sandstone and green vegetation, see your self
http://www.flickr.com/photos/41039231@N ... et-115751/
Could be an inspiration for a transition forest-temple zone
http://www.flickr.com/photos/41039231@N ... et-115751/
Could be an inspiration for a transition forest-temple zone
Now I did this temple wall and entrance outline, is a mix between differents architectures (indian, greek and early chinesse, EDIT: also egyptian), comments ?
Note: I used a grey background as yosuhara advice.
Note: I used a grey background as yosuhara advice.
Last edited by AxlTrozz on 15 Aug 2010, 23:01, edited 1 time in total.
Yes, is just an outline, this is what I'm doing with the colors
>> now this
>> now this
Last edited by AxlTrozz on 15 Aug 2010, 23:02, edited 1 time in total.
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I totally agree with MrBox. And it has nothing to do with the amount of colours, it's all about the projection.
Tileset guidelines as on the TMW wiki
See: perspective
Tileset guidelines as on the TMW wiki
See: perspective
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Yes the torch can be handled by the particle engine, I leave it as it is now just for referenceElvenProgrammer wrote:You're right, I imagine it being a little more higher.AxlTrozz wrote:EDIT: I just realize I did it too small compared with the char, so I have to modify it to have a proper size
About the torch I think it would be better to leave it unlit and let the particle engine take care of it
I'm on it, thank youModanung wrote:I totally agree with MrBox. And it has nothing to do with the amount of colours, it's all about the projection.
Tileset guidelines as on the TMW wiki
See: perspective