temple development by Axl

All development of pixel art, maps and other graphics.


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yosuhara
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Post by yosuhara »

sweet!
Image
Image
Image
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AxlTrozz
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Post by AxlTrozz »

Hey I found this environment a good mix of sandstone and green vegetation, see your self

http://www.flickr.com/photos/41039231@N ... et-115751/

Could be an inspiration for a transition forest-temple zone
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AxlTrozz
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Post by AxlTrozz »

Now I did this temple wall and entrance outline, is a mix between differents architectures (indian, greek and early chinesse, EDIT: also egyptian), comments ?

Image

Note: I used a grey background as yosuhara advice.
Last edited by AxlTrozz on 15 Aug 2010, 23:01, edited 1 time in total.
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Saphy
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Post by Saphy »

It looks fine. Why gray?
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Pajarico
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Post by Pajarico »

Saphy wrote:It looks fine. Why gray?
I guess is just an uncolored example...
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AxlTrozz
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Post by AxlTrozz »

Yes, is just an outline, this is what I'm doing with the colors

Image >> now this Image
Last edited by AxlTrozz on 15 Aug 2010, 23:02, edited 1 time in total.
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Rotonen
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Post by Rotonen »

More people should post their work-in-progress to show our true level of activity and also to get those few pesky pixels most of us know all too personally correct with less work due to the provided feedback.
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AxlTrozz
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Post by AxlTrozz »

Here, the finished version

Image
Last edited by AxlTrozz on 15 Aug 2010, 23:02, edited 1 time in total.
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BadMrBox
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Post by BadMrBox »

It feels kinda flat, in a 2d platform game way.
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AxlTrozz
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Post by AxlTrozz »

I used 7 colors for the wall ( except for the light ball ), trying to keep it simple, I'll try some changes to give more deepness, may be that help

EDIT: I just realize I did it too small compared with the char, so I have to modify it to have a proper size
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Post by ElvenProgrammer »

AxlTrozz wrote:EDIT: I just realize I did it too small compared with the char, so I have to modify it to have a proper size
You're right, I imagine it being a little more higher.
About the torch I think it would be better to leave it unlit and let the particle engine take care of it
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Post by Modanung »

I totally agree with MrBox. And it has nothing to do with the amount of colours, it's all about the projection.
Tileset guidelines as on the TMW wiki
See: perspective
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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AxlTrozz
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Post by AxlTrozz »

ElvenProgrammer wrote:
AxlTrozz wrote:EDIT: I just realize I did it too small compared with the char, so I have to modify it to have a proper size
You're right, I imagine it being a little more higher.
About the torch I think it would be better to leave it unlit and let the particle engine take care of it
Yes the torch can be handled by the particle engine, I leave it as it is now just for reference
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AxlTrozz
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Post by AxlTrozz »

Modanung wrote:I totally agree with MrBox. And it has nothing to do with the amount of colours, it's all about the projection.
Tileset guidelines as on the TMW wiki
See: perspective
I'm on it, thank you
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AxlTrozz
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Post by AxlTrozz »

Ok, trying to fix,
1. high
2. 3D effect
At the left I started modifying in order to get a more 3d effect, hope it works

Image>>>small update Image now >> Image
Last edited by AxlTrozz on 15 Aug 2010, 23:03, edited 1 time in total.
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