we need either /autoloot or "loot-lock"

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blackrazor
Warrior
Warrior
Posts: 332
Joined: 18 Oct 2007, 13:38

we need either /autoloot or "loot-lock"

Post by blackrazor »

Over the last couple days, the problem with looting has gotten much worse. It seems to have become common knowledge that all drops are immediately "free for all".

I have lower leveled players standing over monsters I'm killing, hoping to grab what drops before I can. This problem is made worse by the fact that my weapon of choice is the bow, and so I'm usually 5 spaces away.

I recommend either an /autoloot function, where loot goes right into your inventory if you score the kill, or a "loot-lock" feature, where the loot from your kills is only visible / pickable by you for a few seconds before it becomes "free for all".

Failing that, we need non-beginner training zones (mines, dungeons, snakes, flowers / evil mushrooms) to be pk, so we can defend ourselves against looters.

Today, I trapped one looter on a narrow path as he ran ahead to loot my kills; it was satisfying, but pking or loot-locking would have been much better.
CurtisMJun
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Joined: 16 Sep 2006, 06:46

Post by CurtisMJun »

This post has already been discussed.
CurtisJ in-game
lvl 69 archer and increasing :)
ae4ji
Peon
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Posts: 38
Joined: 13 Nov 2007, 19:04
Location: Canada

looting and steeling

Post by ae4ji »

Yes, it's been discussed, but it is bad problem. I find I'm having killing 10 other monsters around me because their attacking me and someone comes in and takes my items because their not going to be attacked. I have followed them waiting to steal their items to show that they don't like it either. Doing that sucks though, so I just go somewhere else. If they ask I help them. Often I offer to help get logs or some other items.
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Crush
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Post by Crush »

When you would have read the other threads about this topic you would know that it is technically impossible to integrate auto looting or loot locking before we switch to the new server.
  • former Manasource Programmer
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