temple development by Axl
The texture looks not very pixel-artish.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
this is a new pixelated version, in the previous version I used Gimp to rotate the piece and the AA and Dih is quite strong when you rotate, but taking that base and repixelating most of the piece (broken on the floor) I think I have a better image
Now I have to work in the water and I have no idea where to start
Now I have to work in the water and I have no idea where to start
Last edited by AxlTrozz on 15 Aug 2010, 23:09, edited 1 time in total.
This new version (04) have :
1. water
2. a repixelated top
3. lionhead on top
4. different water outlets (slots like on top)
Even when most of the time is going to be covered by the water flooding down, I think is good enough to enjoy the fountain as you would do in real life
1. water
2. a repixelated top
3. lionhead on top
4. different water outlets (slots like on top)
Even when most of the time is going to be covered by the water flooding down, I think is good enough to enjoy the fountain as you would do in real life
Last edited by AxlTrozz on 15 Aug 2010, 23:09, edited 1 time in total.
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- Peon
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- Joined: 30 Nov 2007, 16:52
Not bad.
I think the center column needs more shading though. The top bit should put most of it into shadow.
Also, add some transparency to the water. Real water is not pure blue, and neither is the water in Secret of Mana / Chrono Trigger / FFVI.
I like the stone texture, very gritty. Good job on that. The overall design's good too.
I think the center column needs more shading though. The top bit should put most of it into shadow.
Also, add some transparency to the water. Real water is not pure blue, and neither is the water in Secret of Mana / Chrono Trigger / FFVI.
I like the stone texture, very gritty. Good job on that. The overall design's good too.
Now back to the tileset, this is an example of what can be done with it,
Actual tileset >>>
Now I'm trying to figure out how to save this maps in tiled, heh, have no idea, I just found how to save them as image, but not as a map
Actual tileset >>>
Now I'm trying to figure out how to save this maps in tiled, heh, have no idea, I just found how to save them as image, but not as a map
Last edited by AxlTrozz on 15 Aug 2010, 23:10, edited 1 time in total.
File->Save as... and give it the file extension ".tmx".AxlTrozz wrote:Now I'm trying to figure out how to save this maps in tiled, heh, have no idea, I just found how to save them as image, but not as a map
Regarding the tileset: Some more tileable floor textures would be nice.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
AxlTrozz wrote: Actual tileset >>>
Now I'm trying to figure out how to save this maps in tiled, heh, have no idea, I just found how to save them as image, but not as a map
Everything seems the same shade of brown and a little flat (thats not to say your work has not been amazing, it has)
I think you need to add some more contrast and highlights, to make the tiles stand out a little more. maybe add a little complementary colors to the shadows....
(example)
Pixel Battalion
- Modanung
- Grand Knight
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Ah yes, that's quite an improvement. There's a lot more depth to it now.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
I think you should start by giving the floor tiles a slight tint of blue and the walls a very slight tint of orange... this will give the effect that the walls are closer to the players than the floor and add some color variety to the temple.
Its optical illusion: warm colors get pushed forward and cool colors get pushed back
example
Also you will notice on the wall example I used a gradient from light (top of wall) to dark (bottom of wall)
Its optical illusion: warm colors get pushed forward and cool colors get pushed back
example
Also you will notice on the wall example I used a gradient from light (top of wall) to dark (bottom of wall)
Last edited by Len on 06 Jan 2008, 01:35, edited 1 time in total.
Pixel Battalion
I did just a few modifications to the wall,
1. the shadow from the head of the column
2. the base of the column
3. the top shape at the head level looks more deep now
(thank you Len)
On Top Len's original suggestion
Bottom modified new version
1. the shadow from the head of the column
2. the base of the column
3. the top shape at the head level looks more deep now
(thank you Len)
On Top Len's original suggestion
Bottom modified new version
Last edited by AxlTrozz on 15 Aug 2010, 23:10, edited 1 time in total.