noticed the y orientation (-y going up, +y down) but in ro it is (+y going up -y down) when going up y should increase but the reason why it is not that way was allegros form of drawing graphics taking upperleft as 0,0 so x is correct (-x0+x) but y is (-y0+y) contrary to ro view (as what i know) it can be something like:
allegro but ro is
(0,0)
-y +y
-x 0 +x -x 0 +x
+y -y
(0,0)
so all further graphics will look v flipped, the player is not much affected as it is the focus, but all others are
so now it draws it like implementing a v flip to make it look roish and also movement is changed too for the 'flip' to be followed correctly by the server^^
hope it helps, as what i know thats how ro works also the server
Changed Orientation
Changed Orientation
^^いつも笑顔でもっとよろこび。。^^
-- shimokawa natsuki --
-- shimokawa natsuki --
btw here the files:
src:
http://mywebpage.netscape.com/shimokawa ... src4-2.zip
bin:
http://mywebpage.netscape.com/shimokawa ... bin4-2.zip
there^^
src:
http://mywebpage.netscape.com/shimokawa ... src4-2.zip
bin:
http://mywebpage.netscape.com/shimokawa ... bin4-2.zip
there^^
^^いつも笑顔でもっとよろこび。。^^
-- shimokawa natsuki --
-- shimokawa natsuki --
- ElvenProgrammer
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- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact: