Minigames
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Minigames
I like minigames.
Most gamers like minigames.
We need minigames in TMW.
Please give me some minigame ideas:
http://themanaworld.sourceforge.net/wiki/?Minigames
These won't be implemented for awhile, but it's nice to start collecting some input.
Most gamers like minigames.
We need minigames in TMW.
Please give me some minigame ideas:
http://themanaworld.sourceforge.net/wiki/?Minigames
These won't be implemented for awhile, but it's nice to start collecting some input.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
You don't have to worry about that, Bjorn. If we have minigames, I'll make sure they are in addition to actual gameplay, rather than in place of it. Minigames won't be required for being a good TMW player, they're there to give diversion and augment the realism of a diverse world.Bjørn wrote:Sadly, there was no option:
"I don't see the need for minigames, the game should be versatile enough without."
The closest I found was to hate minigames, and to resort only to fighting. This I chose, but it's still quite far from the above answer.
- pyrodragon
- Peon
- Posts: 2
- Joined: 23 Feb 2005, 23:11
Pros and Contras of Minigames
In my opinion there are several reasons pro mini games and contra.
pro
--------
- you have something else to do but slaying down monsters
- maybe there will be prices for minigames
- may be nice for players which have already seen all parts of the game to keep them playing
contra
----------
- if there is a plot and enough to do in the world, minigames are just nice addons
- if there are prices for minigames they should not be too game relevant nor be 'super' items
(that may frustrate players that are simply not good in that specific minigame)
- somebody has to code the minigames and that consumes time
- the subgames must fit in the context of the game and of course be worth playing them
so that are just a few points i could brainstorm within a minute, i hope it'll be helpful
So far..
pyr0
pro
--------
- you have something else to do but slaying down monsters
- maybe there will be prices for minigames
- may be nice for players which have already seen all parts of the game to keep them playing
contra
----------
- if there is a plot and enough to do in the world, minigames are just nice addons
- if there are prices for minigames they should not be too game relevant nor be 'super' items
(that may frustrate players that are simply not good in that specific minigame)
- somebody has to code the minigames and that consumes time
- the subgames must fit in the context of the game and of course be worth playing them
so that are just a few points i could brainstorm within a minute, i hope it'll be helpful
So far..
pyr0
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
- pyrodragon
- Peon
- Posts: 2
- Joined: 23 Feb 2005, 23:11
That is a good idea.Maybe we can have a map with an amusement park where you can join a couple of these games.
It might be harmful to the gameplay to integrate those minigames too deeply into the game.
If you mean by this based on the skill in that specific game I'd agree. Otherwise I'd disagree the skill system should be not affected by minimgames they should make extra fun and not be part of the 'normal' gameflow in my opinion.And the minigames have to be 100% skillbased
So far...
pyr0
Quite right, Pyro, Talaroc. I think that makes alot of sense.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
How about a collectible card game, like Xenosaga, FFVIII, and such had? I've got alot of experience in making these. I'd like to put one in TMW.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
haha, maybe if you got the graphics. I think most minigames will take place in a controlled environment or a window, rather than on the world map.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.