can we consider adding a couple of new animation cycles to an enemy spriteset. here's my ideas:
an appearing sequence: so enemies don't just appear out of thin air, have them enter the field some way like a maggot digging up through the sand, or a lava blob appearing out of a lava puddle.
a weak sequence: when the enemy's hp is low
a decay sequence: after the enemy has died this is the animation shown a couple of seconds after that shows the enemies carcass dissolve ... maybe so we can have the flesh melt off of a muboo skeleton and then have the bones dissolve.
'nother suggestion ...
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