Development diary

Where game and project announcements are made.
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Development diary

Post by ElvenProgrammer »

Elven Programmer

- Adding graphic to player and npcs
- Completing new_zone01 map
- Improving chat dialog
- Adding Super Eagle engine
- Restucturing map to lesser size

Every developer should add here what he is currently doing until we don't have a cvs server so that everyone works on different things

In green are showed completed tasks
Last edited by ElvenProgrammer on 11 Jun 2004, 12:16, edited 1 time in total.
User avatar
Sull
Novice
Novice
Posts: 163
Joined: 26 Apr 2004, 16:56
Location: Quebec,Montreal

.

Post by Sull »

i just added the 2xsai engine!
User avatar
Genis
Novice
Novice
Posts: 82
Joined: 29 Apr 2004, 19:43
Contact:

Post by Genis »

Excellent, was just reading about 2xsai, it sounds great!

Basic Character Deletion-Done
Character Creation-In Progress
Last edited by Genis on 14 Jun 2004, 16:06, edited 2 times in total.
Sorry...I only speak English
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

Good Sull! I also added the SuperEagle engine to win32 client(SuperEagle is similar to 2xSAI). I'll upload the code tomorrow or sunday if you want to take a look.
Didn't had time to look at sdl sound code, but i'll check it later
User avatar
Genis
Novice
Novice
Posts: 82
Joined: 29 Apr 2004, 19:43
Contact:

Post by Genis »

so were using SuperEagle engine on the win version?Does that engie have linux support? Because I personally think that we should keep the linux and win code as close as possible, but thats just me.
However good work on getting it working
Sorry...I only speak English
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

SuperEagle is pratically the same as 2xSAI, or I didn't notice any difference in the rendering styles. BTW the code I used is pretty integrated with allegro so I think it should work with linux without modifying code but I didn't checked it
User avatar
Shura
Novice
Novice
Posts: 96
Joined: 15 Jun 2004, 01:36

Post by Shura »

new sound engine!
- removed old sdl sound playback
- removed sdl from tmw completely (probably shrunk the release by 200K+)
- added new sound engine using allegro
- playback for midi (see source)
- playback for mods of different formats (see source)
- playback for sfx (wav a.s.o / hit space in game to hear a "slash")


currently missing features:
- preloading of all small sfx files for resource saving and faster response

for mod support i decided to use JGMOD (http://surf.to/jgmod) which is an addon to Allegro written by Jeffery Guan. for those who wonder if it is GPL, no it's not. Juan released it as so called "guestware" which means that anyone who intends to use it should sign his guestbook and is then free to do whatever he wants to with the lib. this is pretty ok i guess. :wink:

* In green are showed completed tasks, red ones are not completed or implemented at all yet :oops:

btw, modifications that are not integrated into the cvs while i develop them can always be found here:
http://telekommunisten.dyndns.org/~kth5/tmw
Don't argue with idiots. They drag you down to their level and beat you with experience.
User avatar
Magick
Novice
Novice
Posts: 187
Joined: 26 Feb 2005, 21:35
Location: Michigan
Contact:

Post by Magick »

Getting new background music for dessert city
Creating new items
Getting more tiles
Add new artist
User avatar
Kyokai
Warrior
Warrior
Posts: 323
Joined: 15 Feb 2005, 02:55
Location: USA, North Carolina
Contact:

Post by Kyokai »

Currently Doing: Too much

Working to get Charge Bar functionality up.
Working on art direction and world development in Rotonen's absence.
Working on creating a reasonable item list.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
User avatar
Magick
Novice
Novice
Posts: 187
Joined: 26 Feb 2005, 21:35
Location: Michigan
Contact:

Post by Magick »

Would you like me to add more items? If so what type..weapons, items,potions,spells etc.
imorgado
Novice
Novice
Posts: 62
Joined: 22 Jan 2005, 20:50
Location: Rio de Janeiro - Brazil
Contact:

Post by imorgado »

Shura wrote:new sound engine!
- removed old sdl sound playback
- removed sdl from tmw completely (probably shrunk the release by 200K+)
- added new sound engine using allegro
- playback for midi (see source)
- playback for mods of different formats (see source)
- playback for sfx (wav a.s.o / hit space in game to hear a "slash")


currently missing features:
- preloading of all small sfx files for resource saving and faster response

for mod support i decided to use JGMOD (http://surf.to/jgmod) which is an addon to Allegro written by Jeffery Guan. for those who wonder if it is GPL, no it's not. Juan released it as so called "guestware" which means that anyone who intends to use it should sign his guestbook and is then free to do whatever he wants to with the lib. this is pretty ok i guess. :wink:

* In green are showed completed tasks, red ones are not completed or implemented at all yet :oops:

btw, modifications that are not integrated into the cvs while i develop them can always be found here:
http://telekommunisten.dyndns.org/~kth5/tmw
We are going back to the allegro?
Mra
Peon
Peon
Posts: 22
Joined: 19 Feb 2005, 23:10

Post by Mra »

Look at the date please, this is outdated
Last edited by Mra on 28 Feb 2005, 13:26, edited 1 time in total.
visit my blog (in german)
User avatar
Magick
Novice
Novice
Posts: 187
Joined: 26 Feb 2005, 21:35
Location: Michigan
Contact:

Post by Magick »

Im trying to design what the new menu system will look like. If anyone has updates such as the bars that will be in the next version please post a pic.
User avatar
Kyokai
Warrior
Warrior
Posts: 323
Joined: 15 Feb 2005, 02:55
Location: USA, North Carolina
Contact:

Post by Kyokai »

Magick wrote:Would you like me to add more items? If so what type..weapons, items,potions,spells etc.
Anything you like, just read the standards and add all you want. Make sure they go in the correct categories.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

We do have a page in the wiki for this...
Locked