AxlTrozz wrote:Here one concept, in the space at the top you can put the blurry landscape, hope this be somehow useful
I've already started working a little on the sky of the landscape image (had to revise that one cloud countless times ><). Also started working on the overlay effect, but I've decided to try and make it somewhat smaller with semi transparent leaves instead (its currently to distracting and disrupting to game play).
ElvenProgrammer wrote:Hey we're really starting to look like a commerciale game, you guys are awesome. I could see our player base doubled once we release those additions
Its going to be some time before we finish this tileset
its going very slowly
A lot of things seem to be working quite nicely, but the blurr seems to be a little much. Also we need to give some kind of indication that the trees branch out (perhaps branch or vine tiles which can be used out from the trees)
A lot of things seem to be working quite nicely, but the blurr seems to be a little much. Also we need to give some kind of indication that the trees branch out (perhaps branch or vine tiles which can be used out from the trees)
People won’t understand the concept that the big tree is more than a stump unless we hold their hands and constantly remind them of it… I’m going to go get some sleep
I think the shadows will play an important part in the effect, may be trying to add the shadows of the leaves and branches to the floor, because now looks like there is plenty of sun under the trees, I would suggest deep shadows as some of the examples Len already post before
AxlTrozz wrote:I think the shadows will play an important part in the effect, may be trying to add the shadows of the leaves and branches to the floor, because now looks like there is plenty of sun under the trees, I would suggest deep shadows as some of the examples Len already post before
Something like this?
A tree without its top is indeed challenging. Now that I think about it, is it really that important to have the top faded out? Wouldn't it be nice to have it visible?
Rotonen wrote:Now the old trees with their non-conforming dark outlines (mainly roots) have to be fixed.
A visible treetop would block too much view. It would be very hard to use the tree to build playable maps when a tree blocks a 3x2 tile area physically but obstructs the view on an unblocked area of about 7x7 tiles.
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