Shadow Layer

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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leeor_net
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Shadow Layer

Post by leeor_net »

I'm not sure if this topic belongs here or elsewhere so if it's in the wrong forum, be easy on me! :)

I had a thought about adding an additional layer to the maps. A 'shadow' layer in which the mapper could lay down shadows. These would be drawn on top of objects but underneath the character sprite.

I don't know if something else is already in place for exactly this sort of thing but I thought I'd share my suggestions.
- Leeor

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ElvenProgrammer
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Post by ElvenProgrammer »

There's no need for a shadow layer when you can have shadowed tiles.
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Crush
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Post by Crush »

You can also put shadow tiles on the object layer. When you don't use oversized tiles it would do exactly what you describe.
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leeor_net
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Post by leeor_net »

I don't know why I didn't think of using the object layer for shadows. But it would work for many purposes.

The problem I see happening, though, is in the case of objects on the side of buildings. Since the object will be in the objects layer, I couldn't also put a shadow tile there.

I suppose that's one of those 'limitations' that I'll just have to deal with! :D lol -- Either way I'm happy.
- Leeor

"Oh, no thanks. I ate a boulder on the way in." - Shrek
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