Random Spawn
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Random Spawn
hello there, itz me again!
i was thinking on the travels of Desert City to Woodland City and the other areas like Snowtown and the dimonds cove.
The travel is not LONG, but the snakes and Scorpions somethimes kill who cant pass.
My request is the next, can have another Spawn point on mana world, that will be nice, it can be random or "preffered where you are" (you must understand, i dont talk too much english).
Well, thats enougth, bye !!
i was thinking on the travels of Desert City to Woodland City and the other areas like Snowtown and the dimonds cove.
The travel is not LONG, but the snakes and Scorpions somethimes kill who cant pass.
My request is the next, can have another Spawn point on mana world, that will be nice, it can be random or "preffered where you are" (you must understand, i dont talk too much english).
Well, thats enougth, bye !!
Drizak
Re: Random Spawn
I think I understand what you mean:
When users die, instead of being brought back to the beginning area, they are instead respawned at the nearest 'respawn area', like the graveyards of World of Warcraft.
Is this what you mean?
When users die, instead of being brought back to the beginning area, they are instead respawned at the nearest 'respawn area', like the graveyards of World of Warcraft.
Is this what you mean?
- Leeor
"Oh, no thanks. I ate a boulder on the way in." - Shrek
"Oh, no thanks. I ate a boulder on the way in." - Shrek
Re: Random Spawn
Yes i think he means the spawn points like world of warcraft. If he dies he will be back at the nearest graveyard. i thinks thats a nice idea. if you get killed far away, you will be thrown back to the beginnig area.
is it possible to code such graveyards?
is it possible to code such graveyards?
Re: Random Spawn
Sure, nothing is impossible on TMWServ. But we already got a different solution for respawn we want to try out.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Random Spawn
Yeas, you hit on the Center xDeXcite wrote: is it possible to code such graveyards?
but, itz only a option, maybe can be "Randomly Spawned" to ANY spawn point.
Drizak
Re: Random Spawn
Transporting to a random spawnpoint wouldn't be a good idea IMO because it would desorientate new players when they respawn somewhere they've never been before. It would also result in players trying to die over and over again until they respawn at a specific location.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Random Spawn
We could have player respawn at the inn (or doctor's office) of the last town they visited.
Re: Random Spawn
hey Crush, for prevent that, can be implemented a penalty for be killed so many times in a certain time period, loss of gold, or exp.Crush wrote: Transporting to a random spawnpoint wouldn't be a good idea IMO because it would desorientate new players when they respawn somewhere they've never been before. It would also result in players trying to die over and over again until they respawn at a specific location.
PD; NOTHING is impossible to implement on the TMWServ.???
PPD: What IMO mean??
Thanx !
Drizak
Re: Random Spawn
That would make it even less comfortable for a player to get stranded in a remote location where he can not easily get back to the area he was doing something. Would be quite annoying.Drizak wrote:hey Crush, for prevent that, can be implemented a penalty for be killed so many times in a certain time period, loss of gold, or exp.
Well, maybe not ABSOLUTELY nothing, but we got much, much more freedom regarding game mechanics with TMWServ than we got with eAthena. We programmed it from scratch so we know exactly what it does and how it does it and thus we can easily program changes and additions. Almost any gameplay mechanic you have seen in commercial MMOs would be possible to recreate with TMWServ when we would want to. WHEN we would want to. That's why I love programming: You can make a machine do anything you want.PD; NOTHING is impossible to implement on the TMWServ.???
IMO is internet yargon for In My Opinion.PPD: What IMO mean??
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Random Spawn
Another option would be to allow the player to setup respawn points at inns, medical facilities, etc. Setting it up would cost some gold (the more out of the way, the more it costs) and optionally to automatically spend some gold when you respawn so you have more hp/mp that you would otherwise. Each character would only have one at a time, setting up a new one would clear the old one.
Re: Random Spawn
Is true, i dont have thinked in that way, but i suppot the idea of jaxad0127, we can set it by talking to NPCs or another way.Crush, i guess xD wrote: That would make it even less comfortable for a player to get stranded in a remote location where he can not easily get back to the area he was doing something. Would be quite annoying.
Thanx for the "IMO" help !! xD.
Drizak
Re: Random Spawn
Record the most clased city in each area can be use to solve this kind of problem
Re: Random Spawn
I believe the dev's have a different approach to how they're going to handle player respawns. I've only heard bits and pieces and rumors so I won't say anything because I just simply don't know.
I would suggest we allow Crush and the other developers to implement their methods and then let them tell us what they came up with.
I would suggest we allow Crush and the other developers to implement their methods and then let them tell us what they came up with.
- Leeor
"Oh, no thanks. I ate a boulder on the way in." - Shrek
"Oh, no thanks. I ate a boulder on the way in." - Shrek
Re: Random Spawn
So we need permission now to do what we want? Interesting.leeor_net wrote:I would suggest we allow Crush and the other developers to implement their methods and then let them tell us what they came up with.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Random Spawn
I think that implementing the spawn areas isn't a good idea at all. Now dying make players no troubles excepting the fact that they may have to get back to the place where they were fighting before death, which is especially troublesome for the less experienced players. If the feature we're talking about is implemented then dying will cost nothing.