Buildings and walls in desert map
Buildings and walls in desert map
Hey everyone,
Would it be alright if would 'remaster' the resized building and rock-wall graphics in the desert? Or is someone else already working on that (or are they to be replaced anyway?).
Thanks,
Vincent
Would it be alright if would 'remaster' the resized building and rock-wall graphics in the desert? Or is someone else already working on that (or are they to be replaced anyway?).
Thanks,
Vincent
Re: Buildings and walls in desert map
AFAIK it's more than ok for you to start the process.
It's about time already.
It's about time already.
This message used to be meaningful.
- ElvenProgrammer
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Re: Buildings and walls in desert map
Actually Modanung already started a revamp of Tulimshar, you can see his progress here:
http://s6.photobucket.com/albums/y203/M ... /?start=80
He also promised to complete the walls sometime soon.
So, I guess the priority would be starting to work on cliff tiles, but I think Modanung wouldn't mind if you want to attempt some work on the walls.
http://s6.photobucket.com/albums/y203/M ... /?start=80
He also promised to complete the walls sometime soon.
So, I guess the priority would be starting to work on cliff tiles, but I think Modanung wouldn't mind if you want to attempt some work on the walls.
Re: Buildings and walls in desert map
There is a lot Modanung promised to finish very soon... years ago.
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Re: Buildings and walls in desert map
The remastering I mean is just an update of the exisiting tileset, it'll just be the hi-res version of the current tiles, adding some sharpness and dither, maybe a few details.
Is mundang creaing a completly new tileset? I wouldn't want to find out that if I do spend the time on this that it will be replaced soon. If mundang is only doing the buildings, I could do the cliffs, but as said before, they will just be an update of the current tiles.
by the way: does the client support PNG transparency levels or is it on/off? Is there a convention about this?
Is mundang creaing a completly new tileset? I wouldn't want to find out that if I do spend the time on this that it will be replaced soon. If mundang is only doing the buildings, I could do the cliffs, but as said before, they will just be an update of the current tiles.
by the way: does the client support PNG transparency levels or is it on/off? Is there a convention about this?
Re: Buildings and walls in desert map
Yes, the client supports alpha transparency. Please use 8bit alpha channel in all of your images.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Buildings and walls in desert map
Well, I started work on the desert cliffs, they now look like this. Still needs more work though...
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- desert-example.png (113.49 KiB) Viewed 2764 times
Re: Buildings and walls in desert map
I'm still not sure if I need to modify the building, or wait for Modanung.
- ElvenProgrammer
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Re: Buildings and walls in desert map
I'd prefer you to complete your work on the cliffs.
Re: Buildings and walls in desert map
I would like another opinion on this, but to me, the color of the cliff's edge seems to be off.
Also, I'm guessing you've probably already noticed and fixed this.. but please fix this apparently stray pixel.
Something else for the appearance of desert cliffs, would be to alter the amount of sand that covers their plateaus. I would expect the top to be completely covered, only if it were a straight-up dune, but this looks as though it needs a rockier surface, on top. (not a complete lack of sand, but less sand)
Also, I'm guessing you've probably already noticed and fixed this.. but please fix this apparently stray pixel.
Something else for the appearance of desert cliffs, would be to alter the amount of sand that covers their plateaus. I would expect the top to be completely covered, only if it were a straight-up dune, but this looks as though it needs a rockier surface, on top. (not a complete lack of sand, but less sand)
Re: Buildings and walls in desert map
For that to cover the whole top, we'd need to add many new tiles. If the change from rock to sand could be made more gradually on the cliff tiles themselves, we could avoid a lot of extra mapping.dabe wrote:Something else for the appearance of desert cliffs, would be to alter the amount of sand that covers their plateaus. I would expect the top to be completely covered, only if it were a straight-up dune, but this looks as though it needs a rockier surface, on top. (not a complete lack of sand, but less sand)
Re: Buildings and walls in desert map
Here is the latest version. What do you think? I think more tiles are needed for more varation, but for now I think this is already a good improvement
So, how do I get it into the game?
So, how do I get it into the game?
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- newdesert1.jpg (61.82 KiB) Viewed 2549 times
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- newdesert2.jpg (51.49 KiB) Viewed 2550 times
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- newdesert3.jpg (102.77 KiB) Viewed 2553 times
Re: Buildings and walls in desert map
It looks too repetive, in my opinion. You can exactly count the tiles.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Buildings and walls in desert map
Yes, you are right. There are a few small things I wish to fix, and add some more alternatives. For now I think the tileset lacks alternative tiles, though I saw some in the tileset which don't seem to be used in the map. I'll create some alternatives, then someone needs to edit the map to use these new tiles.
Re: Buildings and walls in desert map
I fixed the repeatative, all distinctive features are now in a separate group of tiles. So, how do I get them into the game?