Herbal Topic, Weapon Topic, Whatever Topic... :P
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Herbal Topic, Weapon Topic, Whatever Topic... :P
I just made some new herbs. As I remember herbs were used in Ragnarok Online as medicine and of course for cloth dying.
It would be nice to have them dropped by MOBS instead irrational potions. I always wonder why MOBS are caring potions, daggers, full plate mails, and other goodies instead of natural resources like leafs, herbs, stones, slimes.
It would be nice to have them dropped by MOBS instead irrational potions. I always wonder why MOBS are caring potions, daggers, full plate mails, and other goodies instead of natural resources like leafs, herbs, stones, slimes.
Last edited by i on 13 Apr 2008, 00:00, edited 1 time in total.
Re: Herbal Topic
The herb graphics you made could be recolored dynamically and represent different quality grades.
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Re: Herbal Topic
Indeed. So I leave the rest in yours developers hands :)Crush wrote:The herb graphics you made could be recolored dynamically and represent different quality grades.
Re: Herbal Topic
I would only think that a mob could drop armor or weapons if it in fact is wielding said armor or weapon, like if a scorpion had a dagger in one of its claws and had a helmet on its tail.
Re: Herbal Topic
zick wrote:I would only think that a mob could drop armor or weapons if it in fact is wielding said armor or weapon, like if a scorpion had a dagger in one of its claws and had a helmet on its tail.
I could understand a large monster dropping an arrow or a sword as these still might be stuck inside them from previous battles. But I fail to understand what snakes are doing with blue jeans!
Perhaps we are over thinking this
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Re: Herbal Topic
oh one more offtpic thing.
long time ago I draw some weapons and shield icons.
This one was made as Dragoner - from my old concept art
I think it should be replaced by more recent version:
long time ago I draw some weapons and shield icons.
This one was made as Dragoner - from my old concept art
I think it should be replaced by more recent version:
Re: Herbal Topic, Weapon Topic, Whatever Topic... :P
Inspired by your herb graphics I designed an alchemy system: http://wiki.themanaworld.org/index.php/ ... sh/Alchemy
Would you maybe feel like creating potion bottles for it?
Would you maybe feel like creating potion bottles for it?
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Herbal Topic, Weapon Topic, Whatever Topic... :P
Yep I saw it. I'm working on bottles and potions ;)Crush wrote:Inspired by your herb graphics I designed an alchemy system: http://wiki.themanaworld.org/index.php/ ... sh/Alchemy
Would you maybe feel like creating potion bottles for it?
Re: Herbal Topic, Weapon Topic, Whatever Topic... :P
When it comes to alchemy, other things besides herbs should go into the mix ... like maybe a small metal ore for a defense potion (to protect your insides), or eyes of snakes (a spoil from snakes), or berries from trees and bushes, etc. also all these other items should be be able to create dyes for cloth based clothing, while ores can be used for "dying" metals.
Oh I was thinking of how tinctures are made, here's 2 ideas: first is to make a "tea" of these items at a coffee house or at your house if you have a stove and a tea kettle, or you can make them in the field at hot springs by steeping ingredients there, though the effectiveness wont be as good.
Oh I was thinking of how tinctures are made, here's 2 ideas: first is to make a "tea" of these items at a coffee house or at your house if you have a stove and a tea kettle, or you can make them in the field at hot springs by steeping ingredients there, though the effectiveness wont be as good.
Re: Herbal Topic, Weapon Topic, Whatever Topic... :P
Hi,
The same herbs as above, just bleached for easy dyeing:
-- fate
The same herbs as above, just bleached for easy dyeing:
-- fate
Re: Herbal Topic, Weapon Topic, Whatever Topic... :P
Hi,
And here's the missing one: (In all honesty, the purpose of this message and the last one was only to reduce the risk of the original artist's graphics getting lost.)
-- fate
And here's the missing one: (In all honesty, the purpose of this message and the last one was only to reduce the risk of the original artist's graphics getting lost.)
-- fate
Re: Herbal Topic, Weapon Topic, Whatever Topic... :P
In principle, I like the idea behind the potion system, but some parts need reworking. Take, for instance you need twice as many leaves for a healing drink than a healing tincture, whereas it only adds an extra 50% to the effect. That being so, it is better for the character to make two tinctures than a drink.
Also,
Also,
Is this really an anti-depressant? don't we have enough problem with spammers already, without making it an official part of the game?Wiki wrote:Makes the user spam emoticons and inserts random smilies in the users chat messages for a moderate amount of time.
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Re: Herbal Topic, Weapon Topic, Whatever Topic... :P
It could be fun to have some herbs that newbies could find and sell to the rich high level players. That would give the newbies a chance to earn an extra buck, and it would create more economic interaction in the game.
Perhaps these herbs could grow in newbie areas, and they could spawn so seldomly that the high level players would not bother to harvest them themselves.
EDIT: Alternatively you could introduce something like a maggot slime extract that was made from 20 maggot slimes. If this extract was useful to the alchemists, then the newbies would be able to sell their maggot slimes.
Perhaps these herbs could grow in newbie areas, and they could spawn so seldomly that the high level players would not bother to harvest them themselves.
EDIT: Alternatively you could introduce something like a maggot slime extract that was made from 20 maggot slimes. If this extract was useful to the alchemists, then the newbies would be able to sell their maggot slimes.
Re: Herbal Topic, Weapon Topic, Whatever Topic... :P
Fate and I were talking about an inventory-based shop system, where certain items need to have a stock of certain drops to be available. Most non-equipment, non-consumable drops could be used. Unfortunately, eAthena won't make this easy. TMWServ makes it easier.niels.ellegaard wrote:EDIT: Alternatively you could introduce something like a maggot slime extract that was made from 20 maggot slimes. If this extract was useful to the alchemists, then the newbies would be able to sell their maggot slimes.