[WIP] Iconset Refresh
[WIP] Iconset Refresh
I have done some minor changes in currently used icons. New version is already on SVN.
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Any constructive criticism?
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Any constructive criticism?
Last edited by i on 31 Aug 2008, 16:38, edited 1 time in total.
- feline monstrosity
- Warrior
- Posts: 430
- Joined: 27 Apr 2008, 14:08
- Location: Wales, UK
Re: Iconset Refresh
Definitely a huge improvement (I had noticed how awful those old ones looked). Perhaps the are a little blurry? Or maybe they just seem that way next to the old ones with their very bold black lines.
~Feline Monstrosity
Re: Iconset Refresh
They may look a bit blurry because of lower contrast on edges and new shadings and shadow. I redrawn 13 icons today. And I think that they fit game a little bit more than previous ones ;)feline monstrosity wrote:Perhaps the are a little blurry? Or maybe they just seem that way next to the old ones with their very bold black lines.
- Shaili (a.k.a. tds)
- Novice
- Posts: 168
- Joined: 20 Feb 2008, 10:50
- Contact:
Re: Iconset Refresh
Edges and shadows are definetly better. Good job, Iru
Re: [WIP] Iconset Refresh
Today I've done some refreshment too.
Re: [WIP] Iconset Refresh
I like the new versions, good work! But I think the blade of the short sword should be longer, it looks unnatural to me like a malformed dagger.
Re: [WIP] Iconset Refresh
*caveman mode* the bankai likes the shields bankai pleased by new icons
Dark Knight's Helm:
http://forums.themanaworld.org/viewtopic.php?t=4496
Ancient City:
http://forums.themanaworld.org/viewtopic.php?f=8&t=4759
Axl Trozz work never finished:
http://www.porelsalvador.com/tmw/images/
http://forums.themanaworld.org/viewtopic.php?t=4496
Ancient City:
http://forums.themanaworld.org/viewtopic.php?f=8&t=4759
Axl Trozz work never finished:
http://www.porelsalvador.com/tmw/images/
Re: [WIP] Iconset Refresh
That is why it is called a Short Sword.Spit23 wrote:I like the new versions, good work! But I think the blade of the short sword should be longer, it looks unnatural to me like a malformed dagger.
Re: [WIP] Iconset Refresh
Of course it's a short sword, but in reality there is no short sword with a hilt as long as its blade. It also shouldn't be as long as the "normal" sword. I made a alternate version for it.Dawn300387 wrote:That is why it is called a Short Sword.Spit23 wrote:I like the new versions, good work! But I think the blade of the short sword should be longer, it looks unnatural to me like a malformed dagger.
The original short sword sprite
My alternate version
The "normal" sword sprite
See what I mean?
Re: [WIP] Iconset Refresh
You did medium sword then ;)Spit23 wrote:
The original short sword sprite
My alternate version
The "normal" sword sprite
See what I mean?
Short sword should stay cute and kawaii IMO ;P
It has wide and short edge. Opposite to dagger which should have thin edge.
Re: [WIP] Iconset Refresh
That's why I called it "malformed dagger" and not "dagger"i wrote:It has wide and short edge. Opposite to dagger which should have thin edge.
I just think that it doesn't really fit in the concept, cause every "stronger" weapon looks "stronger" too. Except the short sword, it looks like the most harmless weopon in game in my opinion. The most harmless weopen (the knife) also should have another item I think, it's too big and looks (because of the size) too brutal.
Re: [WIP] Iconset Refresh
A-Bomb doesn't look really stronger according to it's size ;) Same as H-Bomb :P But I understand your conception. We could make it longer, but only a little, 2px maxSpit23 wrote:That's why I called it "malformed dagger" and not "dagger" :wink:i wrote:It has wide and short edge. Opposite to dagger which should have thin edge.
I just think that it doesn't really fit in the concept, cause every "stronger" weapon looks "stronger" too. Except the short sword, it looks like the most harmless weopon in game in my opinion. The most harmless weopen (the knife) also should have another item I think, it's too big and looks (because of the size) too brutal.