[DIS] A shamelessly ripped new sword

All development of pixel art, maps and other graphics.


Angeliex
Peon
Peon
Posts: 36
Joined: 09 Jun 2008, 03:38
Location: Southern California

[DIS] A shamelessly ripped new sword

Post by Angeliex »

Something I threw together in artweaver in a few minutes.
Image
Update: Added Sharpness
Image
The sword fits the hand\body ratio perfectly.
Image

The reason why it was blurred was because I rotated it.

I believe large swords would be popular. Manga characters have large swords such as in Bleach and Inuyasha.
Bleach and Inuyasha are both very popular shows.
Note: Both of the shows are of a Japanese genre.
Last edited by Angeliex on 21 Jun 2008, 05:17, edited 4 times in total.
User avatar
Slave
Novice
Novice
Posts: 104
Joined: 31 May 2008, 03:15

Re: A new sword

Post by Slave »

looks pretty good, i especially like the shading of the blade.

my critiques are
-rediculously blurred
- handle is too short and the handguard on it is much too small to be practical
like my avatar? i drew a concept of old savior plate which is now outaded in a bout 5 mins. if you have an avatar froma game you would like me to draw for you give me a PM.
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Re: A new sword

Post by ElvenProgrammer »

The problem here is that we still don't have a playerset animation for sword attacks, so except during walking animation the sword can't be seen.
Despite this is an amazing work, I'd prefer to start with something simpler and smaller so that it can be easily reused for other types of swords.
User avatar
leeor_net
Novice
Novice
Posts: 180
Joined: 03 Feb 2008, 09:17
Location: Ohio, USA
Contact:

Re: A new sword

Post by leeor_net »

Slave wrote:looks pretty good, i especially like the shading of the blade.

my critiques are
-rediculously blurred
- handle is too short and the handguard on it is much too small to be practical
I agree with the bluriness except that the sharpened image does look lightyears better.

As for the handle/handguard, they look perfectly proportioned to me --

Nice work... it looks really good!
- Leeor

"Oh, no thanks. I ate a boulder on the way in." - Shrek
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Re: A new sword

Post by Modanung »

Because it's so blurry I suppose you didn't draw it yourself, but got it from somewhere and resized it?
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Hexico
Peon
Peon
Posts: 27
Joined: 14 May 2008, 03:12

Re: A new sword

Post by Hexico »

I think it looks really thick. That could be the thickness of a child's torso..

Maybe if it was a little bit more katana-like..
User avatar
Black Don
Knight
Knight
Posts: 660
Joined: 06 Feb 2008, 21:30

Re: A new sword

Post by Black Don »

Hexico wrote:I think it looks really thick. That could be the thickness of a child's torso..

Maybe if it was a little bit more katana-like..
Its a fantasy game ridiculously huge swords are fun like in "Fable".
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
User avatar
Shaggy
Novice
Novice
Posts: 132
Joined: 22 Apr 2008, 12:56
Location: Liverpool, England

Re: A new sword

Post by Shaggy »

Black Don wrote:
Hexico wrote:I think it looks really thick. That could be the thickness of a child's torso..

Maybe if it was a little bit more katana-like..
Its a fantasy game ridiculously huge swords are fun like in "Fable".
How much strength would you need just to carry it? Be realistic, please.
Enjoyed The Mana World? Then check out Aethyra (http://www.aethyra.com).
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: A new sword

Post by Crush »

We are talking about a fantasy role playing game here. Realism is less important than awesomeness.

The only rule which determines the efficiency of equipment is the rule of cool.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Superkoop
Warrior
Warrior
Posts: 265
Joined: 11 Feb 2008, 00:09
Location: South Dakota in the US of A
Contact:

Re: A new sword

Post by Superkoop »

Shaggy wrote: How much strength would you need just to carry it? Be realistic, please.
Black Don wrote: Its a fantasy game...
Final Fantasy has massive swords, and lots of people love those games.

<edit> Crush beat me. </edit>
In game I am Xaru
On forums I am Superkoop
IRL I am John
-View World map-
Vink
Warrior
Warrior
Posts: 365
Joined: 05 Mar 2008, 10:21
Location: Sweden

Re: A new sword

Post by Vink »

Exactly! There are cases where realism is a good choice and cases where it's not. A small character with a huge sword is cute and amusing. :) Think about the devlings in Wesnoth!
User avatar
Ces
Novice
Novice
Posts: 231
Joined: 19 Mar 2008, 22:46
Location: The hemisphere

Re: A new sword

Post by Ces »

If I’ve understood it correctly the current plan is to have the ability to equip weapons non-dependent on Str and so on, but rather affecting the effects. Though perhaps really big/heavy weapons could be somewhat Str-dependent?

Slightly off topic, just chipping in to say that some Devling-like creatures would be cool in TMW, I really like the Devling Nailers... :roll: (Link to images.)
User avatar
feline monstrosity
Warrior
Warrior
Posts: 430
Joined: 27 Apr 2008, 14:08
Location: Wales, UK

Re: A new sword

Post by feline monstrosity »

Uber-massive swords are usually specific to Japanese games. But since we're basing TMW on a JRPG we're aloud to do this :P
~Feline Monstrosity
User avatar
Black Don
Knight
Knight
Posts: 660
Joined: 06 Feb 2008, 21:30

Re: A new sword

Post by Black Don »

feline monstrosity wrote:Uber-massive swords are usually specific to Japanese games. But since we're basing TMW on a JRPG we're aloud to do this :P
agreed, there are lots of manga and anime out there were the main character is a guy with a massive sword. Bleach, Inuyasha, Basterd are just an example of some of the more poplar ones.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: A new sword

Post by Crush »

Black Don wrote:
feline monstrosity wrote:Uber-massive swords are usually specific to Japanese games. But since we're basing TMW on a JRPG we're aloud to do this :P
agreed, there are lots of manga and anime out there were the main character is a guy with a massive sword. Bleach, Inuyasha, Basterd are just an example of some of the more poplar ones.
The TVTropes Wiki has a page dedicated to this phenomenon with a very long list of examples.

In case of TMW large weapons make sense in two aspects. Aesthetically because you can put more details into large weapon sprites and gameplay-wise because large weapons justify large attack zones. And knowing how to use your weapons attack zone will be very important on TMWServ.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Post Reply