okay i make sure all the SDL library are installed and then get guichan
./configure
the whole thing runs and at the end i get this
-------------------------------
Guichan ready for compilation!
-------------------------------
* Allegro = disabled
* OpenGL = yes
* SDL = yes
* SDL Image = yes
--------------------------------
then make and make install
change the the man worlds dir
do a ./configure
checking for g++... g++
checking for C++ compiler default output file name... a.out
checking whether the C++ compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking for gcc... gcc
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ANSI C... none needed
checking for a BSD-compatible install... /usr/bin/install -c
checking whether make sets $(MAKE)... yes
checking for _init in -lguichan... yes
checking for _init in -lguichan_sdl... no
configure: error: *** Unable to find Guichan SDL library (guichan.darkbits.org)
am i missing something
cant compile
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- Peon
- Posts: 10
- Joined: 23 Mar 2005, 21:54
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- Peon
- Posts: 10
- Joined: 23 Mar 2005, 21:54
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- Peon
- Posts: 10
- Joined: 23 Mar 2005, 21:54
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- Peon
- Posts: 10
- Joined: 23 Mar 2005, 21:54
when you want to add to a previous message and no one else has added anything after you, please edit your post instead of double, triple, or (ack) quadruple posting. It's just good BBS style not to have whole threads where you are the only contributor.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.