I'm using client v0.0.25.
Occasionally a monster I'm fighting will do me much more damage than it should. It appears that a number is added on before the usual number, for instance a monster which usually does me 1 damage will do 11 or 21 (usually low numbers, I've never had 71 or 81). Rudolph slimes, which usually hit me for 6 or 7 sometimes hit for 36. This never happened when I used v0.0.24.
Extra Damage
- feline monstrosity
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Extra Damage
~Feline Monstrosity
Re: Extra Damage
Usually called critical hits?
And yes, we should have a more powerful sound effect for those and also a more powerful graphical indicator of what happened so it would be more obvious.
And yes, we should have a more powerful sound effect for those and also a more powerful graphical indicator of what happened so it would be more obvious.
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- feline monstrosity
- Warrior
- Posts: 430
- Joined: 27 Apr 2008, 14:08
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Re: Extra Damage
Really? Were they not implemented on 0.0.24.1 then? I'm talking about stumpies which only have an attack of 7-10 and I'm level 42! (Defense 47).Rotonen wrote:Usually called critical hits?
And yes, we should have a more powerful sound effect for those and also a more powerful graphical indicator of what happened so it would be more obvious.
~Feline Monstrosity
Re: Extra Damage
When I implemented that critical hits were shown at all (a while ago you just lost hit points without any damage popping up) I just displayed them like normal hits without any special effect.
Adding a more pompouse particle effect to them shouldn't be a problem.
Adding a more pompouse particle effect to them shouldn't be a problem.
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- feline monstrosity
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