[FND]forest tileset
Re: forest tileset
With the two person saws people have historically cut down enormous red pines. No problem.
My problem does however arise with the chosen detail level for the cut trunk. Either make it lower or higher: now it is in my mind falling annoyingly between the 2 alternatives.
My problem does however arise with the chosen detail level for the cut trunk. Either make it lower or higher: now it is in my mind falling annoyingly between the 2 alternatives.
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Re: forest tileset
I'll go back and create two more versions of the cut trunk and let people vote between the 3Rotonen wrote:With the two person saws people have historically cut down enormous red pines. No problem.
My problem does however arise with the chosen detail level for the cut trunk. Either make it lower or higher: now it is in my mind falling annoyingly between the 2 alternatives.
*small update: the shadow tiles have been placed into the proper arrangement
Also, it is interesting to see just how much this project has progressed, much of which would not have been possible if not for Saphy (and many others)
Pixel Battalion
Re: forest tileset
The stump does look too high to be cut by normal humans. Try it at the same height as a player's midsection. The mushrooms also seem a little out of place, a bit too bright.
Re: forest tileset
Lol, thats an old concept..I was trying showing how the tileset has evolved over time (from 1 oldest - 6 newest)jaxad0127 wrote: The mushrooms also seem a little out of place, a bit too bright.
I've thought about creating a monster that would be capable of cutting the trees at that height (I wanted it to resemble masa mune from Chrono trigger
Last edited by Len on 26 Jul 2008, 04:36, edited 1 time in total.
Pixel Battalion
Re: forest tileset
Its not a very good swamp water concept, but its a start
I cheated a little here with the blend tool
I cheated a little here with the blend tool
Pixel Battalion
Re: forest tileset
Maybe I should have said swamp like pools of still water to be use in the forest tilesetRotonen wrote:Split the swamp work into a separate thread?
Anyways 1 or 2
Pixel Battalion
Re: forest tileset
1. Is it just me, or does the smaller rock in 2 seems to have the light position incorrect?
On the other hand, that green leaved plant doesn't look like a water plant - it is too tall. I will try to create some other water plants when I have the time. I am loaded with final project, and after that, exams.
Re: forest tileset
1. But 2 does had the wrong lighting.
And for those who can't tell, the right most rock is different.
Re: forest tileset
actually I just riped those rocks from anouther project I was working on, so I haven't given much thought to the light direction of the rocks.1. But 2 does had the wrong lighting.
And for those who can't tell, the right most rock is different.
Pixel Battalion
Re: forest tileset
Ah. They'd both be good, if you can fix em up.Len wrote:actually I just riped those rocks from anouther project I was working on, so I haven't given much thought to the light direction of the rocks.
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- Peon
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Re: forest tileset
I cannot make sense of the top of the tree in the picture below.
Is this a picture of an entire tree, or will the upper half be added as a separate tile?
Why are the leaves directly above the trunk somewhat blurry?
Are these blurry leaves closer to me than the trunk or are they further away than the trunk?
Anyway, the new forest tileset looks very cool. I really like the level of detail. It will be a great addition to the game.
EDIT: While I am nitpicking. One part of the mud-tile looks to me as a cylinder rising up from the mud. I think that it has to do with the shadows, but possibly I am the only one that can see it .
Is this a picture of an entire tree, or will the upper half be added as a separate tile?
Why are the leaves directly above the trunk somewhat blurry?
Are these blurry leaves closer to me than the trunk or are they further away than the trunk?
Anyway, the new forest tileset looks very cool. I really like the level of detail. It will be a great addition to the game.
EDIT: While I am nitpicking. One part of the mud-tile looks to me as a cylinder rising up from the mud. I think that it has to do with the shadows, but possibly I am the only one that can see it .
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- tree_test.png (63.27 KiB) Viewed 4095 times
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- Here is the cylinder
- test.png (8.21 KiB) Viewed 4096 times
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- Here is the original
- test_before.png (8.21 KiB) Viewed 4095 times
Re: forest tileset
http://forums.themanaworld.org/viewtopi ... a&start=75
http://forums.themanaworld.org/viewtopi ... a&start=90
Your answer is on page 6-7
http://forums.themanaworld.org/viewtopi ... a&start=90
Your answer is on page 6-7
Its a game some strange things are to be expected
EDIT: While I am nitpicking. One part of the mud-tile looks to me as a cylinder rising up from the mud. I think that it has to do with the shadows, but possibly I am the only one that can see it .
Pixel Battalion
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- Peon
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Re: forest tileset
Ah, now I get it. Perhaps it would become easier to see if the tree started to blur a little closer to the ground or if the blurry part continued upwards little longer. I think that Crush's tree in the following thread is easier to understand: http://forums.themanaworld.org/viewtopic.php?t=1973.
Anyway, I will stop here. Good luck with the tileset. It looks great.
Anyway, I will stop here. Good luck with the tileset. It looks great.