Elven's tiles

All development of pixel art, maps and other graphics.


User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Elven's tiles

Post by ElvenProgrammer »

It's awful but maybe it's a start...

Image

Freely inspired from Image
User avatar
maci
Knight
Knight
Posts: 507
Joined: 05 Dec 2004, 20:01
Location: Germany
Contact:

Post by maci »

looks nice :)

but dun we plan to have such things kinda animated in future ?
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

Yeah, probably when we will have 1000 pixel artists :wink:
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

The "foot" of it could require some revision at some point, not that urgent, but it still seems to be just a tad bit off, doesn't it? (Then again perhaps it's just a subtle matter of preferrence.)
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1114
Joined: 07 Mar 2005, 17:29
Location: Poland
Contact:

Post by i »

make it taller ;) 3 tiles long
User avatar
Bjørn
Manasource
Manasource
Posts: 1438
Joined: 09 Dec 2004, 18:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn »

I think is looks great, especially the flags and sticks. The only comment I'd have is to make the foot a little more standing out, less blurry and more defined. Like the flags and sticks are already. Oh and maybe a bit of shadow, the sketch has shadow too. :-)
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

I know you're right Bjorn, it's like having two different styles, I'll work on it a bit more.
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

Now the foot should be more standing out:

Image

Here I tryed to make some sort of shade :roll: well with no so good results

Image
User avatar
maci
Knight
Knight
Posts: 507
Joined: 05 Dec 2004, 20:01
Location: Germany
Contact:

Post by maci »

well the shading is not that bad as you say
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
User avatar
Talaroc
Warrior
Warrior
Posts: 429
Joined: 10 Feb 2005, 04:23
Location: The Frozen North

Post by Talaroc »

Shading's not bad...but what's with the pink? I thought we were using png's.

I would also like to see a taller (2 or 3 tile) version, like was suggested.
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

Yes we're using pngs, the pink is the transparent color, and it's already 2 tiles in height.
I'll try a taller version anyway.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

Using the png alpha channel for tiles is too cpu intensive at least with our current client.
User avatar
Bjørn
Manasource
Manasource
Posts: 1438
Joined: 09 Dec 2004, 18:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn »

Elven Programmer wrote:Here I tryed to make some sort of shade :roll: well with no so good results

Image
I think the shadow is on the wrong side, as I thought the sun was in the lower left. Other than that the shadow could be more blurry, compare for example the shadow of the palm tree in desert2.png tileset.
User avatar
Pajarico
Knight
Knight
Posts: 592
Joined: 28 Feb 2005, 19:29
Contact:

Post by Pajarico »

Rotonen wrote:Using the png alpha channel for tiles is too cpu intensive at least with our current client.
But we will use png alpha channel someday, right?

:wink:
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

Pajarico wrote:
Rotonen wrote:Using the png alpha channel for tiles is too cpu intensive at least with our current client.
But we will use png alpha channel someday, right?

:wink:
Yeah probably in 2009 when everyone will have 128 bit processors :lol:
Post Reply