niels.ellegaard wrote:Ah, now I get it. Perhaps it would become easier to see if the tree started to blur a little closer to the ground or if the blurry part continued upwards little longer. I think that Crush's tree in the following thread is easier to understand: http://forums.themanaworld.org/viewtopic.php?t=1973.
Perhaps you are correct it might be more effective to just decrease the Opacity (Rather than blur them) as the trees go higher. It might also help reinforce the idea if we included some thinner leafless tree trunks like in this image along side the older ones, and have them both start vanishing at the same height.
Anyway, I will stop here. Good luck with the tileset. It looks great.
You needn't stop your observations are appreciated (even if I do get snippy from time to time)
Shaggy wrote:If my observations, which were meant in good faith, meet with violence, I wonder why I bother.
I was joking, and that image is not part of the forest tileset (its being used as an example)
So your pointing out the optical illusion was kind of pointless and for that I smack you
niels.ellegaard wrote:Ah, now I get it. Perhaps it would become easier to see if the tree started to blur a little closer to the ground or if the blurry part continued upwards little longer. I think that Crush's tree in the following thread is easier to understand: http://forums.themanaworld.org/viewtopic.php?t=1973.
Perhaps you are correct it might be more effective to just decrease the Opacity (Rather than blur them) as the trees go higher. It might also help reinforce the idea if we included some thinner leafless tree trunks like in this image along side the older ones, and have them both start vanishing at the same height.
In this last version it is easy to see what s going on. I like the way that the texture of the trunk continues into the opaque region.
By the way, is it possible to place those trees (or similar ones) so close that they block the way for the players? (I haven't tried, but I have a feeling that it will look somewhat griddy.)
niels.ellegaard wrote:By the way, is it possible to place those trees (or similar ones) so close that they block the way for the players? (I haven't tried, but I have a feeling that it will look somewhat griddy.)
Using other plants and rocks as part of the barrier would help that.
Insert Name Here wrote:This may seem like a completely pointless observation, but shouldn't the rock's shadows go \ that way rather than / that way? I.E towards us.
no... light in tmw comes from south-west so "/ direction" is right
I've poked at making pillars/trees "fade into nothingness" as well, but I'm a little mixed about it. I don't think it really solves the issues with them being tall objects that obstruct things. The idea solution would be some sort of "make stuff partly transparent on the fly" algorithm, like diablo had.