I have a lot of suggestions for the game.
1. Visible healthbar for other players above their head/below their name
2. Group chat rooms
3. Warning if you are about to make your skill levels too unbalanced (or Auto Distribute Skill Points button)
4. Audio feedback if you are about to die/be surrounded/be poisoned/etc
5. Get gold from monsters instead of just items
6. Luck should have more effects such as:
a. What would be the final blow leaving you with 1 HP and a chance to escape
b. Gives you rarer items more often from monsters
c. Hostile monsters may not notice you
d. Etc.
7. If you are twice the level of a hostile monster it will not attack you automatically
8. Anything that you are 3 or more times stronger than will run away from you
*9. Someone with a time travel spell that allows you to rewind to previous events.
Only works if:
You didn't get the rare item (for ones with multiple items to collect and a prize only if you didn't get all parts) (Response: It wouldnt be good for your past self if he/she saw you)
Your character existed when the event happened (Response: We cannot afford to cause any time-travel paradoxes)
You have not gone to the event before with the spell (I cannot make you travel there again as your soul is already embedded in time there)
You cannot:
Exit the map (You start to go through, but you have a strange forbidding feeling, so you decide against it)
You go to the present when you get your rare.
Messages when you pick up the rare:
As you pick up the (item name here), it suddenly slips from your hand. Everything goes dark...
You wake up in front of the mage. She says:
That spell wore off a little too early. Luckily, I managed to get (that/those) (item/items) you found. Here they are.
Differences between past world and present world: Everything is half-sepiatone
Tell me which of these might make it in to the next releases.
*New suggestion
Several suggestions
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Several suggestions
Last edited by neo644 on 06 Aug 2008, 21:10, edited 1 time in total.
Re: Several suggestions
i agree but it isnt very useful without pvpneo644 wrote:. Visible healthbar for other players above their head/below their name
yes pleaseneo644 wrote:Group chat rooms
whats the fun if you cant make mistakesneo644 wrote:3. Warning if you are about to make your skill levels too unbalanced (or Auto Distribute Skill Points button)
i assure you you notice without the audioneo644 wrote:4. Audio feedback if you are about to die/be surrounded/be poisoned/etc
not more inflation thank youneo644 wrote:5. Get gold from monsters instead of just items
- kr0n05931
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Re: Several suggestions
Learn C++ and help make this possible
Or ruby.... ruby is the new language of TMWServ isn't it?
Or ruby.... ruby is the new language of TMWServ isn't it?
Lazy bum.
Re: Several suggestions
We do. One map on the official server has PvP enabled.Habari wrote:i agree but it isnt very useful without pvpneo644 wrote:. Visible healthbar for other players above their head/below their name
The new server already supports multiple chat channels.Habari wrote:yes pleaseneo644 wrote:Group chat rooms
AgreedHabari wrote:whats the fun if you cant make mistakesneo644 wrote:3. Warning if you are about to make your skill levels too unbalanced (or Auto Distribute Skill Points button)
Green slimes drop casino coins, which are essentially money.Habari wrote:not more inflation thank youneo644 wrote:5. Get gold from monsters instead of just items
It's written in C++, but uses LUA for scripting.kr0n05931 wrote:Learn C++ and help make this possible
Or ruby.... ruby is the new language of TMWServ isn't it?