Tulimshar-Hurnscald Cave

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kr0n05931
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Tulimshar-Hurnscald Cave

Post by kr0n05931 »

As you know it is very difficult for newbies to get to Hurnscald from Tulimshar. And if high players heard about a way to Hurnscald to avoid snakes, then they would take it. So to circumvent this I made the passage extra long so newbs would be the only ones to use it while the higher level players would take the short path (the beach) to Hurnscald.

Here's the new map:

http://img376.imageshack.us/img376/3617 ... ve2ta5.png

And the download:
tulimshar-hurnscald_cave2.zip
(2.44 KiB) Downloaded 93 times
Last edited by kr0n05931 on 06 Aug 2008, 21:54, edited 1 time in total.
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EJlol
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Re: Tulimshar-Hurnscald Cave

Post by EJlol »

It looks to squary.
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kr0n05931
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Re: Tulimshar-Hurnscald Cave

Post by kr0n05931 »

Well, it was supposed to be a "man-made" path.
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EJlol
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Re: Tulimshar-Hurnscald Cave

Post by EJlol »

If it's man-made it should not be like a maze, but it should take the shortest route then. (something you do not want to do that here because people should take the shortcut through the desert.)
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Re: Tulimshar-Hurnscald Cave

Post by kr0n05931 »

The quickest way isn't always necessarily the best. Plus I was thinking it could have been an abandoned ore mine, which would explain the winding paths.
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Red Lord
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Re: Tulimshar-Hurnscald Cave

Post by Red Lord »

Even if it is man made, surely there will be large openings and unsquare paths. It is much to square. Man-made caves, such as the mines aren't that square.
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Re: Tulimshar-Hurnscald Cave

Post by kr0n05931 »

Here it is updated:

Preview:

http://img524.imageshack.us/img524/9606 ... ve3hj6.png

Download:
tulimshar-hurnscald_cave3.zip
(2.72 KiB) Downloaded 88 times
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feline monstrosity
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Re: Tulimshar-Hurnscald Cave

Post by feline monstrosity »

Surely Hurnscald is much further from Tulimshar than that.
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Re: Tulimshar-Hurnscald Cave

Post by Jaxad0127 »

feline monstrosity wrote:Surely Hurnscald is much further from Tulimshar than that.
ATM, not really. But after the woodland has been moved to Argaes, they will be. We've discussed the on IRC, and if we want to keep Tulimshar after the change, this cave could be used (along with some magic :wink: ) to explain it.
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kr0n05931
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Re: Tulimshar-Hurnscald Cave

Post by kr0n05931 »

That's about the idea. We could always add more maps if this cave doesn't quite explain the length.

REVISION:

Preview:

http://img169.imageshack.us/img169/8586 ... ve5yt3.png

Download:
tulimshar-hurnscald_cave5.zip
(3.02 KiB) Downloaded 95 times
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