It's possible use efects in teleports ?
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- strikerbcb
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It's possible use efects in teleports ?
it's possible use the particle effects in Teleports in 0.0 ? It's good to show where is an teleport in some situations ... I see it's possible to use with npcs, and teleports are npcs too ...
<<Striker>> - Evolving Ever
Project World of Dragons - Brazilian Total Rework Fork of the TMW and a newer 3D Client/Server
Mundo dos Dragões - http://www.mundodosdragoes.org
Project World of Dragons - Brazilian Total Rework Fork of the TMW and a newer 3D Client/Server
Mundo dos Dragões - http://www.mundodosdragoes.org
Re: It's possible use efects in teleports ?
You mean warps to other maps? Those are not NPCs. The client doesn't know anything about them (or at least it shouldn't).strikerbcb wrote:it's possible use the particle effects in Teleports in 0.0 ? It's good to show where is an teleport in some situations ... I see it's possible to use with npcs, and teleports are npcs too ...
Re: It's possible use efects in teleports ?
Hi,
The (withdrawn) patch in Mantis issue report #305 includes a suitable teleport effect, as well as the necessary client changes. Might be of interest to some tmw fork, or perhaps to some tmw release in the not-so-near future.
-- fate
The (withdrawn) patch in Mantis issue report #305 includes a suitable teleport effect, as well as the necessary client changes. Might be of interest to some tmw fork, or perhaps to some tmw release in the not-so-near future.
-- fate
- strikerbcb
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- Posts: 155
- Joined: 15 Apr 2005, 06:42
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Re: It's possible use efects in teleports ?
no, it´s the graphic of the place were a teleport stays, and not the action of teleport, like in Ragnarok for example. The eAthena reads the teleports like Npcs, it´s not possible to attach one particle effect in them ?
<<Striker>> - Evolving Ever
Project World of Dragons - Brazilian Total Rework Fork of the TMW and a newer 3D Client/Server
Mundo dos Dragões - http://www.mundodosdragoes.org
Project World of Dragons - Brazilian Total Rework Fork of the TMW and a newer 3D Client/Server
Mundo dos Dragões - http://www.mundodosdragoes.org
Re: It's possible use efects in teleports ?
I don't think the client is told about their position.strikerbcb wrote:no, it´s the graphic of the place were a teleport stays, and not the action of teleport, like in Ragnarok for example. The eAthena reads the teleports like Npcs, it´s not possible to attach one particle effect in them ?
Re: It's possible use efects in teleports ?
Hi,
statically assigning particle effects to NPCs is trivial (cf. the southern entrance to the Hatmaker's Dungeon). Assigning particle effects to PC positions is possible, but right now you are limited to two predefined effects (this is part of what #305 was meant to fix). Assigning particle effects to arbitrary locations is also possible, by using temporary, transparent NPCs (cf. the use of spell effects for teleport-out etc. in #303).
To support this by scripting, the eAthena scripting engine would have to be extended to (a) trigger effects, (b) create temporary NPCs. Both should require no more than ten minutes of coding if you use the code from #303.
-- fate
statically assigning particle effects to NPCs is trivial (cf. the southern entrance to the Hatmaker's Dungeon). Assigning particle effects to PC positions is possible, but right now you are limited to two predefined effects (this is part of what #305 was meant to fix). Assigning particle effects to arbitrary locations is also possible, by using temporary, transparent NPCs (cf. the use of spell effects for teleport-out etc. in #303).
To support this by scripting, the eAthena scripting engine would have to be extended to (a) trigger effects, (b) create temporary NPCs. Both should require no more than ten minutes of coding if you use the code from #303.
-- fate