[WIP] Port City

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AxlTrozz
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[WIP] Port City

Post by AxlTrozz »

just concepts of a waterfront city, then I'll do the outlines
I wanted add something unique to this concept, the building itself imitates the elephant anatomy
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Last edited by AxlTrozz on 10 Oct 2009, 19:01, edited 1 time in total.
Matt
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Re: port city

Post by Matt »

I think my tft sucks cause I can't see anything Oo
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EJlol
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Re: port city

Post by EJlol »

Image
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AxlTrozz
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Re: port city

Post by AxlTrozz »

Thank you EJlol :)

WIP
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portcityelephant021.png
portcityelephant021.png (196.17 KiB) Viewed 8149 times
Last edited by AxlTrozz on 08 Oct 2009, 14:32, edited 1 time in total.
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Ces
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Re: port city

Post by Ces »

Oh! I am reminded about some of the (denser) river markets/bazaars I’ve seen in India. Lots and lots of smells, sounds, colours and activity. It must be the elephant... :lol: Anyway, I think it is a nice concept! And perhaps the ghats¹ of India might suit this image.

¹ http://en.wikipedia.org/wiki/Ghats
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Jaxad0127
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Re: port city

Post by Jaxad0127 »

I thought we were going for more of a slum for port town.
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Crush
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Re: port city

Post by Crush »

My intention was to use the new tileset by Irukard for the port town.

But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
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AxlTrozz
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Re: port city

Post by AxlTrozz »

Crush wrote:My intention was to use the new tileset by Irukard for the port town.

But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the game :)
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Jaxad0127
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Re: port city

Post by Jaxad0127 »

AxlTrozz wrote:
Crush wrote:My intention was to use the new tileset by Irukard for the port town.

But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the game :)
New Tulimshar? The water tiles could be used for it's water front.
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Saphy
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Re: port city

Post by Saphy »

Why is there a big elephant at the back?
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Spit23
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Re: port city

Post by Spit23 »

AxlTrozz wrote:
Crush wrote:My intention was to use the new tileset by Irukard for the port town.

But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the game :)
What about a city like Venice? Of course with your personal style but with lots of water and bridges.

For inspiration:
http://www.alexemde.de/fotolog/venedig/ ... edig11.jpg
Saphy wrote:Why is there a big elephant at the back?
Why not? A modern architect had a similar idea:
http://www.buetrido.de/pics/Ruhrgebeat/ ... k-Hamm.jpg
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EJlol
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Re: port city

Post by EJlol »

I do like the idea having a animal / monster at the end. But why not using a monster that really "excist" in TMW instead of a elephant? Maybe a mouboo or something?
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i
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Re: port city

Post by i »

I'm working now on adding some characteristic port town tiles.
boat.png
boat.png (41.23 KiB) Viewed 8879 times
I'm not sure how do we plan place really huge objects on map. Like tiles? Or maybe we should place them like sprites?

EDIT: Sprites could be better, since we could move it like NPC's.
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Crush
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Re: port city

Post by Crush »

Using such huge sprites which move around could in fact work on TMWServ. But turning will be a problem and it would be a bad idea when characters are supposed to walk on them.

I'd rather prefer to create ships from tiles.
Last edited by Crush on 23 Aug 2008, 13:37, edited 1 time in total.
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EJlol
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Re: port city

Post by EJlol »

I think tiles gives more options. If the tiles are designed really well, you can make different ships from them. (ship with / without a sail, etc). Nice ship btw.
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