Development diary
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
Development diary
Elven Programmer
- Adding graphic to player and npcs
- Completing new_zone01 map
- Improving chat dialog
- Adding Super Eagle engine
- Restucturing map to lesser size
Every developer should add here what he is currently doing until we don't have a cvs server so that everyone works on different things
In green are showed completed tasks
- Adding graphic to player and npcs
- Completing new_zone01 map
- Improving chat dialog
- Adding Super Eagle engine
- Restucturing map to lesser size
Every developer should add here what he is currently doing until we don't have a cvs server so that everyone works on different things
In green are showed completed tasks
Last edited by ElvenProgrammer on 11 Jun 2004, 12:16, edited 1 time in total.
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i just added the 2xsai engine!
Excellent, was just reading about 2xsai, it sounds great!
Basic Character Deletion-Done
Character Creation-In Progress
Basic Character Deletion-Done
Character Creation-In Progress
Last edited by Genis on 14 Jun 2004, 16:06, edited 2 times in total.
Sorry...I only speak English
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
new sound engine!
- removed old sdl sound playback
- removed sdl from tmw completely (probably shrunk the release by 200K+)
- added new sound engine using allegro
- playback for midi (see source)
- playback for mods of different formats (see source)
- playback for sfx (wav a.s.o / hit space in game to hear a "slash")
currently missing features:
- preloading of all small sfx files for resource saving and faster response
for mod support i decided to use JGMOD (http://surf.to/jgmod) which is an addon to Allegro written by Jeffery Guan. for those who wonder if it is GPL, no it's not. Juan released it as so called "guestware" which means that anyone who intends to use it should sign his guestbook and is then free to do whatever he wants to with the lib. this is pretty ok i guess.
* In green are showed completed tasks, red ones are not completed or implemented at all yet
btw, modifications that are not integrated into the cvs while i develop them can always be found here:
http://telekommunisten.dyndns.org/~kth5/tmw
- removed old sdl sound playback
- removed sdl from tmw completely (probably shrunk the release by 200K+)
- added new sound engine using allegro
- playback for midi (see source)
- playback for mods of different formats (see source)
- playback for sfx (wav a.s.o / hit space in game to hear a "slash")
currently missing features:
- preloading of all small sfx files for resource saving and faster response
for mod support i decided to use JGMOD (http://surf.to/jgmod) which is an addon to Allegro written by Jeffery Guan. for those who wonder if it is GPL, no it's not. Juan released it as so called "guestware" which means that anyone who intends to use it should sign his guestbook and is then free to do whatever he wants to with the lib. this is pretty ok i guess.
* In green are showed completed tasks, red ones are not completed or implemented at all yet
btw, modifications that are not integrated into the cvs while i develop them can always be found here:
http://telekommunisten.dyndns.org/~kth5/tmw
Don't argue with idiots. They drag you down to their level and beat you with experience.
Currently Doing: Too much
Working to get Charge Bar functionality up.
Working on art direction and world development in Rotonen's absence.
Working on creating a reasonable item list.
Working to get Charge Bar functionality up.
Working on art direction and world development in Rotonen's absence.
Working on creating a reasonable item list.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
We are going back to the allegro?Shura wrote:new sound engine!
- removed old sdl sound playback
- removed sdl from tmw completely (probably shrunk the release by 200K+)
- added new sound engine using allegro
- playback for midi (see source)
- playback for mods of different formats (see source)
- playback for sfx (wav a.s.o / hit space in game to hear a "slash")
currently missing features:
- preloading of all small sfx files for resource saving and faster response
for mod support i decided to use JGMOD (http://surf.to/jgmod) which is an addon to Allegro written by Jeffery Guan. for those who wonder if it is GPL, no it's not. Juan released it as so called "guestware" which means that anyone who intends to use it should sign his guestbook and is then free to do whatever he wants to with the lib. this is pretty ok i guess.
* In green are showed completed tasks, red ones are not completed or implemented at all yet
btw, modifications that are not integrated into the cvs while i develop them can always be found here:
http://telekommunisten.dyndns.org/~kth5/tmw
Anything you like, just read the standards and add all you want. Make sure they go in the correct categories.Magick wrote:Would you like me to add more items? If so what type..weapons, items,potions,spells etc.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.