[REQ] NPC - Bard or minstrel

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Crush
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Re: [REQ] NPC - Bard or minstrel

Post by Crush »

I was rather thinking about tilting the guitar. Moving it sideways looks strange.
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kr0n05931
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Re: [REQ] NPC - Bard or minstrel

Post by kr0n05931 »

I think making it go sideways blends with his movements better than diagonally would.
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Re: [REQ] NPC - Bard or minstrel

Post by Crush »

Blending with the movement? The guitar in your last picture looks like it is moving on its own in the hands of the bard...
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Re: [REQ] NPC - Bard or minstrel

Post by kr0n05931 »

How about this?
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Re: [REQ] NPC - Bard or minstrel

Post by Rotonen »

Apart from the right hand (on the left from this perspective) looking a bit weird somehow (probably just the elbow from this perspective and scale), it's a quality piece of animation.
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Re: [REQ] NPC - Bard or minstrel

Post by kr0n05931 »

So now we need the notes from Crush?
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Re: [REQ] NPC - Bard or minstrel

Post by Rotonen »

On a second more critical look, he does hop during the animation. Stepping is not a problem, but hopping looks weird.
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Re: [REQ] NPC - Bard or minstrel

Post by kr0n05931 »

That's a .gif thing. That's only because I align images by their head and feet in .gifs and since I can't do that, it gives the effect or hopping.
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Re: [REQ] NPC - Bard or minstrel

Post by 5t3v3 »

The second to last wasn't aligned;
try this:
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Re: [REQ] NPC - Bard or minstrel

Post by Rotonen »

Now all is missing is the strap around the fellow and you're done.

As a guitar player (amongst other things) myself, I portray the vertical play position as more relaxed and suitable for a marketplace player in a good mood playing cheery music. (Mostly you only hold the guitar upright for the demanding stuff in classical Spanish guitar.)

That said, it would indeed look a bit more natural if it was not 90 degrees straight, but slightly tilted. Multiples of 45 degrees are your enemy. If you have clothing, limbs and guitar in separate layers from the guy (as it should be, if your workflow is thought through, imho), tilting it should be trivial. After that it's just a matter of (anti)aliasing the neck of the instrument again and doing some minor tweaking on the other layers.

Also, while you are at it, try bending your wrist that way holding something and keep at it for more than five minutes.
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Re: [REQ] NPC - Bard or minstrel

Post by kr0n05931 »

how about this?

Btw, I wouldn't think a primitive guitar such as a lute would be demanding enough to require tilting.
desertbard-spritesheet2.png
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Re: [REQ] NPC - Bard or minstrel

Post by Rotonen »

Anyone else see the same? And yes, it looks suspicious, but it was me who drew it after all.

It's only about a few pixels forming the bulge / corner at the wrist.
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Re: [REQ] NPC - Bard or minstrel

Post by kr0n05931 »

Ok, I think I got it this time.
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