Dark Knights Helm

All development of pixel art, maps and other graphics.


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kr0n05931
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Re: Dark Knights Helm

Post by kr0n05931 »

The top one looks like it is made of snowflake obsidian and the bottom one looks like it is made out of a black marble. I kind of like the concept.

EDIT: Infact, the top one almost looks complete in shading.
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Rotonen
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Re: Dark Knights Helm

Post by Rotonen »

Well, now you have an outline you've produced and filled it with basically random.

Even if you do achieve something this way, I'd say your work methods have gone the wrong direction here.
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Black Don
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Re: Dark Knights Helm

Post by Black Don »

kr0n05931 wrote:The top one looks like it is made of snowflake obsidian and the bottom one looks like it is made out of a black marble. I kind of like the concept.

EDIT: Infact, the top one almost looks complete in shading.
I disagree. I understand the texture idea but the lighting is still off. Both pics only have a little shading to bring out some detail but the rest looks flat do to no high lighting from the sun. You were really close before just that you had it light from the south west but it look like the light was on the ground.

Image

The light is from the south west and in the sky. so the Top and left most of the helm is hit the hardest from the sun. Your one back facing was hitting the bottom and that is wrong.
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Bankai777
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Re: Dark Knights Helm

Post by Bankai777 »

guys i used paint bucket patterns and i thought i might be able to edit them a bit and make a very rough version of my helm because i think it looks to smooth and it need to be tough =D
Black Don wrote:
kr0n05931 wrote:The top one looks like it is made of snowflake obsidian and the bottom one looks like it is made out of a black marble. I kind of like the concept.

EDIT: Infact, the top one almost looks complete in shading.
I disagree. I understand the texture idea but the lighting is still off. Both pics only have a little shading to bring out some detail but the rest looks flat do to no high lighting from the sun. You were really close before just that you had it light from the south west but it look like the light was on the ground.

Image

The light is from the south west and in the sky. so the Top and left most of the helm is hit the hardest from the sun. Your one back facing was hitting the bottom and that is wrong.
don you know a newer version is being made it just takes alot of redoing and im always thinking of new ways to change it
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its still being edited im going for the dark edges look still but not as thick<br />not finished obviously
its still being edited im going for the dark edges look still but not as thick
not finished obviously
dark_knights_helm-4-empty.png (3.43 KiB) Viewed 2564 times
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Rotonen
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Re: Dark Knights Helm

Post by Rotonen »

That's definitely going into the right direction.

Don't be afraid to use strong contrast differences next to each other. Pixel art is essentially about fooling the eye when you look from a bit further away.
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Crush
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Re: Dark Knights Helm

Post by Crush »

When you want it to be more rough use fewer shades and use manual dithering to blend one shade of color to another. The result is automatically a rough appearance.

Tsugumos pixel art tutorial describes this technique in its third chapter.
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Bankai777
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Re: Dark Knights Helm

Post by Bankai777 »

ohhhhhhhhh
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Re: Dark Knights Helm

Post by Bankai777 »

Image
Image
Image
so should i do the gradient first then work off of that?

Image
Image
then and now
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Crush
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Re: Dark Knights Helm

Post by Crush »

You should better read the rest of the tutorial and not just look at the pictures. The headline of the chapter you got the images from ("The gradient tool is evil!") should already tell you Tsugumos opinion about this kind of workflow.
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Re: Dark Knights Helm

Post by Bankai777 »

i know the title but i think t could work as a base for the light as we all know gimp has a very god gradient tool that i can work with but thats my idea xD
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Re: Dark Knights Helm

Post by Black Don »

I don't like tutorials that use sarcasm to make a point. Unless read very carefully it can be confusing.
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Rotonen
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Re: Dark Knights Helm

Post by Rotonen »

Of course you can use the gradient tool as a basis and then fix it up by hand, but that's more work than just doing it properly by hand from the beginning. Also gradient artifacts are quite likely with this approach.

How you want your workflow to be is up to you and we shouldn't really care too much if the end result is good. This however is not.
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Bankai777
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Re: Dark Knights Helm

Post by Bankai777 »

very well i was just thinking about that =] thx
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Re: Dark Knights Helm

Post by Bankai777 »

introducing the new dark knights helm and the crimson knights helm

i know this is probably the last i have 2 do on the char part i know i need a inv part also but i would like 2 choose 1 or both 2 go into game
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based of of knights helm 4 empty
based of of knights helm 4 empty
crimson_knights_helm.png (4.49 KiB) Viewed 2078 times
dark_knights_helm-4-empty.png
dark_knights_helm-4-empty.png (5.15 KiB) Viewed 2089 times
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Re: Dark Knights Helm

Post by Bankai777 »

this is a sad attempt at inv items but i tried

oh also i got bored and made a crimson warlords armor
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chest-crimsonwarlordplate-male.png
chest-crimsonwarlordplate-male.png (33.03 KiB) Viewed 2007 times
dark_knights_helm_inv.png
dark_knights_helm_inv.png (1.17 KiB) Viewed 2009 times
crimson_knights_helm_inv.png
crimson_knights_helm_inv.png (1.08 KiB) Viewed 2012 times
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