[WIP] Map 37 - Mines North of Hurnscald
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
[WIP] Map 37 - Mines North of Hurnscald
I've been working on a map to fill in the gap in the overworld north of Hurnscald.
(click for larger image)
TMX
The main entrance to the mines is where the bridge goes over the path.
(click for larger image)
TMX
The main entrance to the mines is where the bridge goes over the path.
Re: [WIP] Map 37 - Mines North of Hurnscald
is it me or does the building next to the water scream for a water wheel?
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: [WIP] Map 37 - Mines North of Hurnscald
Make one.Black Don wrote:is it me or does the building next to the water scream for a water wheel?
That would work. Matching indoor tiles would also be nice.
Re: [WIP] Map 37 - Mines North of Hurnscald
Also it can be animated and have particle effects.
This message used to be meaningful.
- kr0n05931
- Knight
- Posts: 652
- Joined: 26 Jul 2008, 01:59
- Location: United Socialist States of America
- Contact:
Re: [WIP] Map 37 - Mines North of Hurnscald
Wouldn't the wheel itself be a particle effect?
Lazy bum.
Re: [WIP] Map 37 - Mines North of Hurnscald
Depends how you decide to realize it. I'd just have a group of animated tiles for the basic spinning, unless there is a need for dynamical variation of spin.
This message used to be meaningful.
Re: [WIP] Map 37 - Mines North of Hurnscald
little inspiration maybe?
autor is ZI from http://www.wayofthepixel.net/
His thread: http://www.wayofthepixel.net/pixelation ... pic=6466.0
autor is ZI from http://www.wayofthepixel.net/
His thread: http://www.wayofthepixel.net/pixelation ... pic=6466.0
Re: [WIP] Map 37 - Mines North of Hurnscald
that tight