[WIP] Map 37 - Mines North of Hurnscald

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


Forum rules

This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

Post Reply
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

[WIP] Map 37 - Mines North of Hurnscald

Post by Jaxad0127 »

I've been working on a map to fill in the gap in the overworld north of Hurnscald.

Image
(click for larger image)

TMX

The main entrance to the mines is where the bridge goes over the path.
Image
User avatar
Black Don
Knight
Knight
Posts: 660
Joined: 06 Feb 2008, 21:30

Re: [WIP] Map 37 - Mines North of Hurnscald

Post by Black Don »

is it me or does the building next to the water scream for a water wheel?
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: [WIP] Map 37 - Mines North of Hurnscald

Post by Jaxad0127 »

Black Don wrote:is it me or does the building next to the water scream for a water wheel?
Make one. :P

That would work. Matching indoor tiles would also be nice.
Image
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] Map 37 - Mines North of Hurnscald

Post by Rotonen »

Also it can be animated and have particle effects.
This message used to be meaningful.
User avatar
kr0n05931
Knight
Knight
Posts: 652
Joined: 26 Jul 2008, 01:59
Location: United Socialist States of America
Contact:

Re: [WIP] Map 37 - Mines North of Hurnscald

Post by kr0n05931 »

Wouldn't the wheel itself be a particle effect?
Lazy bum.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] Map 37 - Mines North of Hurnscald

Post by Rotonen »

Depends how you decide to realize it. I'd just have a group of animated tiles for the basic spinning, unless there is a need for dynamical variation of spin.
This message used to be meaningful.
User avatar
yosuhara
Knight
Knight
Posts: 583
Joined: 16 Mar 2006, 21:19
Location: Slovakia
Contact:

Re: [WIP] Map 37 - Mines North of Hurnscald

Post by yosuhara »

little inspiration maybe?
Image

autor is ZI from http://www.wayofthepixel.net/
His thread: http://www.wayofthepixel.net/pixelation ... pic=6466.0
Image
Image
Image
billybob
Peon
Peon
Posts: 2
Joined: 21 Oct 2008, 02:46

Re: [WIP] Map 37 - Mines North of Hurnscald

Post by billybob »

that tight
Post Reply