[WIP] Cat Ears

All development of pixel art, maps and other graphics.


Angeliex
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[WIP] Cat Ears

Post by Angeliex »

Thanks to the progress of octolot (and no help on my part :wink:) Here is the finished version of the cat ears.


Item icon:

Image


Spritesheet/XML File?


Note:: I'm not sure what is what. I just combed through the posts.
Last edited by Angeliex on 13 Nov 2008, 01:42, edited 2 times in total.
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Crush
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Re: Cat Ear (hat)

Post by Crush »

I wouldn't make them point straight up but rather away from the head in diagonal angles.

Like in this picture, for example:
Image
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Red Lord
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Re: Cat Ear (hat)

Post by Red Lord »

Wasn't someone working on a Fox Hat set or something. I am sure if we recolored the ears and got rid of the tail, it would look like a cat's ear.
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Angeliex
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Re: Cat Ear (hat)

Post by Angeliex »

I added 45 degree rotation to it, I'm still decided on how to display side views.
ears.PNG
ears.PNG (394 Bytes) Viewed 3776 times
ears_back.PNG
ears_back.PNG (302 Bytes) Viewed 3770 times
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EJlol
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Re: Cat Ear (hat)

Post by EJlol »

Fox ears topic:
http://forums.themanaworld.org/viewtopic.php?f=8&t=2558

The 45 degree turned ears looks better than the straight ears.
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Crush
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Re: Cat Ear (hat)

Post by Crush »

Angeliex wrote:I added 45 degree rotation to it, I'm still decided on how to display side views.
ears.PNG
That's more like it. Now please do it without the blur-my-image-until-it-is-unrecognizable rotation algorithmn and repixel it by hand instead.
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octalot
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Re: Cat Ear (hat)

Post by octalot »

No posts for a couple of months, so it seemed fair game for someone else to have a go at this.
Currently I think the back is right, I'd appreciate comments about what's wrong with the front, and any suggestions at all about the side view.
The death pose is wrong, but I'll work on that later.
They should be dyeable.
ears_in_use.png
ears_in_use.png (29.32 KiB) Viewed 3443 times
head-catears.png
head-catears.png (712 Bytes) Viewed 3445 times
(used with the head-bunnyears.xml file)
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Crush
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Re: Cat Ear (hat)

Post by Crush »

I would suggest you to reduce the saturation of the inner parts. They should be more pink than purple. Unless this color is dyeable but I wouldn't know why you would want to dye the inner part.

It could also use a bit anti aliasing.
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Re: Cat Ear (hat)

Post by octalot »

Crush, were you suggesting a bit more or a bit less anti-aliasing?

Having played about a bit, I've now got both cat ears and short rabbit ears.
Cats on the left, rabbits on the right, they both look the same from the side.
ears_in_use.png
ears_in_use.png (21.96 KiB) Viewed 3394 times
Cats above, rabbits below. Rabbits have an outline, cats don't, it seemed to work that way.
I've kept them dyeable for this revision, because I think it would be fun to have lots of different-coloured ears. But it's limiting, and I'm considering dropping that.
The short rabbit (but not cat) ears will darken when you die - happened while editing, and has been left in because I like it. Opinions please on whether that would be a nice feature.
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head-rabbitears.png
head-rabbitears.png (798 Bytes) Viewed 3388 times
head-catears.png
head-catears.png (866 Bytes) Viewed 3395 times
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EJlol
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Re: Cat Ear (hat)

Post by EJlol »

I don't see much difference between the cat/rabbit ears. I think that either the cat or the rabbit ears should be used, but not both.
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Re: Cat Ear (hat)

Post by octalot »

Of the two, I prefer the cat ears. Even if they are the ones that need more work to get ready.
Development of the short-rabbit ears will cease.
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Rotonen
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Re: Cat Ear (hat)

Post by Rotonen »

octalot wrote:No posts for a couple of months, so it seemed fair game for someone else to have a go at this.
I'm starting to like this new fellow. You seem to know how one should use and handle colors in pixel art.

That aside, I think the rounder "rabbit" ears look better (more organic) and actually more catlike.

And yeah, subtle differentiation doesn't really work with our scale. Just pick the best, go with it, move on. This community is quite capable of dwelling on details for all eternity and people always have opinions. With opinions about details there is seldom right or wrong.

The side view is a difficult one. Perhaps to make it a bit wider and allow more detail without distorting the perspective too much?
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octalot
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Re: Cat Ear (hat)

Post by octalot »

Having spent a while with ideas swapping between the pointy and rounded versions, I'm moving to the rounder ones.
Again, this version is redyeable. If we go for not making it dyeable, I'll change the base image to the slightly darker colours labelled "redye" in this shot:
ears_in_use_20081018.png
ears_in_use_20081018.png (16.06 KiB) Viewed 3216 times
And here's what Tulimshar could look like if it is redyeable:
many_rabbits.png
many_rabbits.png (130.62 KiB) Viewed 3225 times
As with many hats, it doesn't work from the side with the mohawk.
They change shape in the death frame, because there isn't hair in front of them any more.
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head-rabbitears.xcf.bz2
(1.56 KiB) Downloaded 109 times
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Black Don
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Re: Cat Ear (hat)

Post by Black Don »

only show one ear on the side view. I know that is not the proper perspective but its the only way to make them work with the hair layer.
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Katze
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Re: Cat Ear (hat)

Post by Katze »

Image


Here are some ears cut out of my cat npc...

and here on a woman:

Image
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